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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
12-04-2003, 03:58 PM
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#1 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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C&C: Kings
Me and NoisyMonk have started a new mod. Its called C&C: Kings and its a medieval based mod. It will be for Zero Hour and will have different Kings for each country/continent army. We'll have cool units like catapults, balista, archers, knights, barbarians, and other medeival war contraptions. Here's some pics of the beginings of some units:

*edit* Images uploaded to our new host so they should be faster.
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12-04-2003, 04:30 PM
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#2 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Germany
Posts: 303
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This is by far the most original idea for a mod for Generals I have encountered at DeeZire's and anywhere else. Please continue to develop it and continously post here.
I am looking forward to see some knights and barbarians! Great!
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12-04-2003, 04:37 PM
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#3 (permalink)
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Senior Member
Join Date: Jul 2003
Posts: 342
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an medival mod with concrete rads and cevilian buildings ??? would have to be redone ALL and i dont think ure mod is ever gonna get done wright ? would like to be wrong but i fear i might wright
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12-04-2003, 04:44 PM
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#4 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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Ok.. pieten... Who ever said we were going to use civilian buildings with concrete in them... There are old looking farms and temples in the wb as well. Look around you'll see stuf. Plus most of the maps would be wide open fields for large scale battles and European hill sides or Eastern hill sides if we expand to ancient China, etc. Oh and thx for the encouraging words 2312222.
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12-04-2003, 04:57 PM
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#5 (permalink)
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Member
Join Date: Jun 2003
Posts: 32
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Yes, we realize there there will be alot of work involved, but we are willing to put in the effort. We are looking for some help to get some more work done in a shorter amount of time. Eradicator can Code, as you all know, and I can model. We currently need some 2D Artists/skinners and someone with UVMapping skills and a mapper. Those are the things that we need most help with, but if you can model, we could use some help there too.
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12-04-2003, 07:09 PM
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#6 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Australia
Posts: 205
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omg i want in! let me skin that catapult!
also, what continents and kings will be included? i presume you will have european, asian and middle eastern.. and have sides like england, france, bryzantium, turks, persia, mongolia, china and korea. i love the idea.
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12-04-2003, 07:31 PM
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#7 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Texas
Posts: 709
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There is also a castle.
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12-04-2003, 08:08 PM
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#8 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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Heres an idea for one of the european kings I had.
King Lear
Strategy-
Infantry rush, Overwhelimg and outnumbering plague attacks, and brutality.
Special Units-
Barbarin-
Equipped with two spiked clubs. The barbarian has fast foot speed and can crush enemy infantry with ease. It also has the ability to rip off an enemy infantrys head and place it on a stake in the battlefield which demorilizes enemy troops in the area. The barbarian also comes in pairs which allows this king to quickly outnumber his enemy.
Plague Bearer-
These pathetic beings run into enemy terrority carriyng bags of plague infested human body parts and will disperse them, often killing themselves. The plague will reach out and kill enemy infantry.
Misc Differences-
Infantry are cheaper and build faster. War machines such as the catapult build slower and are more expensive.
His catapults fling dead plague infested bodies that cause nearby enemy infantry to slowly die of the disease.
Cannot build balistas, footmen or knights.
Abilities-
Plagued rat infestation-
Rats appear where king specifies and cause the plague to appear as well.
Fenzy-
Causes friendly units in the area to gain an increase in running speed, attack speed and damage.
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12-04-2003, 08:18 PM
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#9 (permalink)
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Senior Member
Join Date: Sep 2001
Posts: 1,094
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Sounds good, but like said it'll take a lot of work.
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12-04-2003, 08:25 PM
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#10 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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No more than any other TC, but more than the average Generals mod I suppose.
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