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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
12-05-2003, 06:31 AM
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#11 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Australia
Posts: 205
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Err.. I think that there still are a few things that are being held secret, a big one is navy.
alot of people have figured out navy, but alot of smaller mods have no idea about it, and i'm sure they would like to know.
Another thing that would have being kept secret was infantry, however the kindhearted old_faq helped the community out with that, and if he didn't write it, i'm sure we would all still be using infantry reskins.
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12-05-2003, 08:35 AM
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#12 (permalink)
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Senior Member
Join Date: Sep 2001
Posts: 734
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a) Personally, I think you overestimate the number of people capable of actually going beyond the obvious and cosmetic modding.
b) There are several forums and groups, either public or "hidden" that share info on a free basis. Sleipnir is in my opinion a first class example of someone that shares ingenious and advanced research.
c) Although the idea of a patent bank sounds interesting, I’m convinced it will not get airborne. However brilliant the idea is, if it isn't followed by a change of hart and attitude it will stay just another interesting idea...
d) I made 2 attempts so far to create a "creative idea exchange pool", but i got far too few participants. Oh, sure, leechers!, of that you wont have any shortage ! :/
e) I give up on the idea of helping to build an exciting and warm C&C community. All I do now is jump to the most active forums (and hidden societies) and try to participate from time to time. I just go my own way now...
I can't deny the fact I’m pretty disappointed. I suppose the very young average age of C&C modders plays a great part of its failure to work together...
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12-05-2003, 11:00 AM
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#13 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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I mostly agree with you Flyby, but I think a large reason for the disapointment in mods for Generals is Generals multiplayer support or lack there of. Even on my LAN Generals multiplayer is pathetically slow and without any options. There not even a speed adjuster like single player. Nor is there any official mod support for online play. SP is blinding fast and MP is slwoer than Quake net code :S It seems as though EA just slapped together some multiplayer after completed the SP. They need to learn a few lessons from Blizzard and Valve. And now that they made a cd key comparison check in LAN play for ZH they have screwed mod makers even more. They just keep trying to squeeze more money out of it there half way made games instead of perfecting the game in the first place. Generals is an awesome game and has an awesome negine, but the multiplayer is so disapointing the game can't contend with the other games on the markets in terms of community and mods.
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12-05-2003, 11:50 AM
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#14 (permalink)
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Senior Member
Join Date: Sep 2001
Posts: 1,094
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What? Don't even think of turning this into another "ea bashing" thread.
The reason the community is how it is, is due to the fact that rts mods arn't that popular. And that is due to the fact that a good deal of people just don't know they exist and, that there really isn't much company support for mods.
Look at it this way, you make a mod for hl...and if its popular it can be bought by valve and sold in stores making you money OR you could be found by a fps company and hired after they see you work on the mod. For cnc, there isn't anything like that.
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12-05-2003, 01:43 PM
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#15 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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I wasn't simply bashing EA. Its something the company has to improve on. They aren't perfect... Look at games like Starcraft. its an RTS and is widely popular. It had very bad "mod" support if you call those little custom script maps mods. And eyt there was an insane amount of them. The game is so old and is still popular. It has nothing to do with Generals being an RTS. The multiplayer support is lacking and multiplayer support is a HUGE factor in determing a community surrounding a game. Look at Max Payne. A very excellent game with good mod support, yet no Multiplayer so there was a very small community and very few good mods. I think your mistaking me for one of those guys thats blidnly angry because Westwood didn't make Generals. I'm not, but Generals has flaws and EAP made the game basically therefore EA has some flaws. Don't be so quick to judge.
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12-05-2003, 04:45 PM
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#16 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Canada
Posts: 400
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Quote:
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Originally Posted by Flyby
a) Personally, I think you overestimate the number of people capable of actually going beyond the obvious and cosmetic modding.
b) There are several forums and groups, either public or "hidden" that share info on a free basis. Sleipnir is in my opinion a first class example of someone that shares ingenious and advanced research.
c) Although the idea of a patent bank sounds interesting, I’m convinced it will not get airborne. However brilliant the idea is, if it isn't followed by a change of hart and attitude it will stay just another interesting idea...
d) I made 2 attempts so far to create a "creative idea exchange pool", but i got far too few participants. Oh, sure, leechers!, of that you wont have any shortage ! :/
e) I give up on the idea of helping to build an exciting and warm C&C community. All I do now is jump to the most active forums (and hidden societies) and try to participate from time to time. I just go my own way now...
I can't deny the fact I’m pretty disappointed. I suppose the very young average age of C&C modders plays a great part of its failure to work together...
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I feel the same way. I have no intention of actually doing this, but I thought I'd share the idea just incase it got someone thinking about things.
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12-05-2003, 06:12 PM
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#17 (permalink)
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Senior Member
Join Date: Sep 2001
Posts: 734
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eradicator,
you're fighting symptoms, but fail to see the real reason.
Not EA but WE all are to blame that there is little coherence in the C&C community.
Having all the needed tools will not change this unidirectional attitude of most young modders ("give me, give me!!"). Most people get blinded by "fame" and stare them blind over copyrights.
It isn't even funny anymore when you see 15 year old kids organize themselves into a wanna_be_big bogus organisations, with a president, vice president, etc... but fail in the most basic form of cooperation and communication...
To come back on the "missing modding support". I fail to see what is actually missing. :tard: Amen!
As far me concerns , you can do about anything the engine allows you to do... and if by any chance there is something missing, you can be sure some gifted people like deezire, Koen or the guys at GenDEV will write something to fill the gap.
The only real tool that is missing is a positive attitude!!! 
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12-05-2003, 06:58 PM
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#18 (permalink)
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Senior Member
Join Date: Aug 2003
Location: the Netherlands
Posts: 228
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I dont realy think this would work
1) who is going to make/maintain/update/screen and such the database ?
2)what is going to stop the mentally 12 year olds from setting up a hotmail and ripping the bunch ?
3) and I for one am not going to be happy to explain how everything works that I put in there to the types that want everything handed to them on a platter (the ones to lazy to whipe their own asses and complain to you when they do it wrong)
anyway, I would admit its a noble cause and I wish you the best of luck, but count me out.
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12-05-2003, 07:35 PM
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#19 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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Flyby, I actually didn't say anything about Generals missing mod support. In fact it has fine mod support (although c code would have been nice). My gripe is with the multiplayer side of the game. If Generals had multiplayer with a speed adjuster (like SP), maybe some different game modes, and a good net code I believe the game could have been much more successful and more talented modders would be attracted to it. Its so diffcult to setup a good multiplayer game and once you do its very slow and lacks a lot of features that much older RTSs have had for ages. I believe this lack of multiplayer support has affected directly the number of well prodcued mods and the number of people wanting to mod for Generals. Incase you somehow missed my rather large sig  I'm one of the guys from the GenDev team. I have a positive attitude towards modding for Generals, but I'm also realistic. After ZH it picked up and I was really encouraged to further modding thx to new features in ZH such as the new WB.
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12-05-2003, 08:14 PM
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#20 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Australia
Posts: 205
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Quote:
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Originally Posted by Flyby
It isn't even funny anymore when you see 15 year old kids organize themselves into a wanna_be_big bogus organisations, with a president, vice president, etc... but fail in the most basic form of cooperation and communication...
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lol.. Are you refering to us?
Although, i can see exactly what you are talking about. And like smurfbizkit said.. it is all about RTS mods. What the hell can we do, to make people look at us?
About the fame stuff, like ive said before. If you want fame, you are modding the wrong game.
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