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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-04-2003, 11:07 PM   #1 (permalink)
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Default Ideas for a new mods

I have some ideas for a mod and I want your input and ideas for changes or new ideas. And in the process Form a mod team in the process.

First up i want to make commando units and selectable weapons for the units. The max is 6 commandos for each faction.

US Commandos: Navy SEALs
Weapons:
-M60
-PSGI
-M4+M203+ability to plant remote C4
-Upgraded STINGER missile launcher

Chineese Commandos: PLA Black Ops
Weapons:
-MP5+Silencer or AN90
-NIKITA remote controlled missile
-SVD or AW Covert (sniper rifles)
-HK 21E3 (M60 type weapon)

GLA Commandos: Saints of the Jihad
Weapons:
-RPD (M60 type weapon)
-SPAZ 12 Gauge Shotgun
-AKS-74U
-RPG

any input would be helpful
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Old 12-05-2003, 09:33 AM   #2 (permalink)
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The ideas of different commandos for different factions is a good one, but I think it would be better if the commandos could be more distinguished. For example the US commando should be able to use his 203 and C4, the chinese one could be able call in artillery strikes and the GLA commando could finally eliminate infantry with his shotgun and easily take out aircraft with a surface-to-air missile. That would make them more interesting and different.
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Old 12-06-2003, 11:34 PM   #3 (permalink)
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Default Commandos

A few suggestions:

USA: add in a rail-gun or laser weapon.

China: Chain guns, and maybe the type of rifle that fires one shot/one-kill AP bullets

GLA: Stealth even when moving. A powerful toxin spray gun.
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Old 12-07-2003, 08:23 AM   #4 (permalink)
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Default

very nice, i like the Laser suggestion for the USA, not that i copied off this but i had ideas similar for my mod...though the commandos arent as heavily armed.
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Old 12-09-2003, 09:28 PM   #5 (permalink)
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It would be cool if the commandos got their weapons simlilarily to the way overlords choose the prop. tower, battle bunker, or gattling gun.
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Old 12-10-2003, 08:11 PM   #6 (permalink)
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thats what i was thinking. as for the wepons, 1) the toxin general already has a toxin dude, 2) some of your ideas are pretty good, but kinda unrealistic. although that idea for commando's always being cloaked was part of my original plan
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