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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-05-2003, 10:26 PM   #1 (permalink)
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Default WW3: Call to Arms Public Beta released!

Nova Modding Team has released their first public beta of one of the sides, the UAN, in their upcoming mod, WW3: Call to Arms. It includes an airforce, ground force, and buildings. You can find the links at Nova's site, or at CnC Unleashed.
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Old 12-05-2003, 11:24 PM   #2 (permalink)
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nice!
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Old 12-06-2003, 12:02 AM   #3 (permalink)
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Cool! I guess you guys didn't need my help then :P
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Old 12-06-2003, 07:42 AM   #4 (permalink)
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Someone on Nova figured out a way to do a launcher thing :P
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Old 12-06-2003, 07:48 AM   #5 (permalink)
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We've released a patch too, you can grab that below

http://nova.deadlyfear.com/beta/patch131.zip
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Old 12-06-2003, 12:41 PM   #6 (permalink)
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Wow... that looks awesome. Storyline - very scary. Sends chills down my spine just thinking about it ( maybe casue I'd be the prime age for the draft. :dead: )

Keep up the good work!


(as a side note - did you get the navies to work?)
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Old 12-06-2003, 01:24 PM   #7 (permalink)
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the only reason the mod is doing so well is because of Sy. i hate him and will hack him because he's doing what i never could do. make a mod.
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Old 12-06-2003, 01:51 PM   #8 (permalink)
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Purple Monkey, we DO have a completely flawless working naval code, but navies will come much later, after the UK, Russia, and USA sides are completed and everything in Generals is replaced.

We're all here for the long haul. :|
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Old 12-06-2003, 02:28 PM   #9 (permalink)
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Looking good so far. Here is my nitpicks though. Visible bone on the Barracks. Airfield is way to big. The guard tower, when upgraded to atin tank machine gun the muzzleflash transparency is gone. Planes seemed to have problems with attacking, mig 29 anyways. Anyways, nothing major, and it is looking Really good so far.
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Old 12-06-2003, 02:31 PM   #10 (permalink)
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stfu opals, go fuck yourself
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