Take a look at the FactionUnit.ini file, there you'll find the Paladin. Search for "AmericaTankPaladin" and when you found it look out for that code:
Code:
; *** AUDIO Parameters ***
VoiceSelect = PaladinTankVoiceSelect
VoiceMove = PaladinTankVoiceMove
VoiceGuard = PaladinTankVoiceMove
VoiceAttack = PaladinTankVoiceAttack
SoundMoveStart = PaladinTankMoveStart
SoundMoveStartDamaged = PaladinTankMoveStart
UnitSpecificSounds
; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs
VoiceCreate = PaladinTankVoiceCreate
TurretMoveLoop = TurretMoveLoop
SoundEject = PilotSoundEject
VoiceEject = PilotVoiceEject
VoiceCrush = PaladinTankVoiceCrush
VoiceEnter = PaladinTankVoiceMove
End
Now that you've got the name of the sound, like for example: "PaladinTankVoiceSelect" open the Voice.ini and search for that string "PaladinTankVoiceSelect". You'll find something like this:
Code:
AudioEvent PaladinTankVoiceSelect
Sounds = vpalsea vpalseb vpalsec vpalsed vpalsee vpalsef
Control = random
Volume = 90
Type = ui voice player
End
The first line is simply the name of the Soundeffect. "Sounds" calls the different sound files that are located in the "AudioEnglish.big" file in the Generals directory or if you already exported the big file, search in the \Data\Audio\Sounds\English directory in the Generals directory. "vpalsea" for example refers to the file "vpalsea.wav", "vpalseb" to "vpalseb.wav". You see that the file extensions aren't needed in the inis. "Control = random" tells the game to select any of these sounds randomly without following the order of the file names, "Volume = 90" simply sets the volume, and "Type = ui voice player" defines the type of sound and for example in this case in makes clear that only the player himself can hear the sound not anyone else.
If you want to change something you have to alter FactionUnit.ini, or the Voice.ini and / or some new sound files you put into the \Data\Audio\Sounds\English directory.
Hope that helped and happy modding.
- HEXman