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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Concept art and concept renders from c&c games - needed!

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-07-2003, 02:29 PM   #1 (permalink)
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Default Concept art and concept renders from c&c games - needed!

I'm making portfolio. People! where can i find a concept art or concept renders from c&c games.

This is my latest works:

NWMF-R2 Assault Robot with 2 pulse lasers and gas sprayer - 120000 polys


SM-34 Light Spider Mech with 2 miniguns, 2 Streak SRM-4 and small laser - 220000 polys


Yuri's Chaos Drone - 60000 polys


Do you like?
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Old 12-07-2003, 02:50 PM   #2 (permalink)
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wow
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Old 12-07-2003, 02:50 PM   #3 (permalink)
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I don't think this really belongs in Generals editing... looks to me like you're just begging for attention. Other than that, nice work.
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Old 12-07-2003, 04:08 PM   #4 (permalink)
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Old 12-07-2003, 04:27 PM   #5 (permalink)
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http://www.tjframe.com/

thats about all you need
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Old 12-07-2003, 06:33 PM   #6 (permalink)
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The polycounts seem higher than I'd exzpect for the level or detail on the models. Obviously the tetures could be better.. seeing as they don't eist right now and all.

What kind of portfolio are you making?
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Old 12-07-2003, 09:59 PM   #7 (permalink)
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Droooooooooooooools at sight of spider mech.
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Old 12-08-2003, 09:59 AM   #8 (permalink)
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Proclone:
I want to find a job
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Old 12-08-2003, 10:50 AM   #9 (permalink)
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Cybergooch has some TS concept art...
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Old 12-08-2003, 11:24 AM   #10 (permalink)
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When making a portfolio you should ask yourselves a few questions first :

-what area of CGI you plane to work in?
-Because most game studios are build up like chain factories, you need to target a specific job.
Do you want a job as modeller?
character rigger?
unwrapper/skinner?
animator?
prop builder?

Just putting a bunch of renderings together will not be enough to make you stand out against other competitors.
You need to show off specific skills and then have a bit of luck that such a job opening presents itself at the right time and moment.

If I may be honest, from a professional point of view, your work is below average.
I don't underestimate the work you've done so far, but you need to learn more about lighting and texturing, cinematic and camera handling.
I can spot the procedural noise material with my eyes almost closed.
These type of things are big bummers when the talent scout gets your portfolio in his hands.

I suggest you surf a bit on the CGITALK forums ( http://www.cgtalk.com/ ) and visit the gallery or go look some excellent work at www.Raph.com ...
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