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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-09-2003, 09:54 PM   #1 (permalink)
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Default W3D importer for 3DSMax 6?

I need a W3D importer for 3DSMax 6! And from what i understand
RenX wont work for 3Dmax6
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Old 12-10-2003, 06:48 AM   #2 (permalink)
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u can find the importer on my webpage good luck


http://reneclips.cncguild.net/?page=...0323462d0d907e
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Old 12-11-2003, 02:50 AM   #3 (permalink)
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how do i install the importer? and where can i get a exporter as while?
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Old 12-11-2003, 07:34 AM   #4 (permalink)
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there is no exporter for 3dsm6 to export to w3d so you will need gmax + renx to export to a w3d.
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Old 12-13-2003, 11:08 AM   #5 (permalink)
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is there an exporter for gmax to .3ds? thanx!
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Old 12-13-2003, 11:48 AM   #6 (permalink)
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poet the w3d.md in this map

YourHardisk:\Your3DSMaxMap\scripts\startup
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Old 12-14-2003, 05:38 PM   #7 (permalink)
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any exporter around ???
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Old 12-14-2003, 09:53 PM   #8 (permalink)
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gmax+renx as stated above
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Old 12-17-2003, 07:08 PM   #9 (permalink)
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but there have to be a proper extractor ....
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Old 12-18-2003, 11:15 AM   #10 (permalink)
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there is a built in exportewr for 3dsmax6 (i use the trial and it can export .w3d files)
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