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Generals & Zero Hour Editing
» W3D importer for 3DSMax 6?
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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12-09-2003, 09:54 PM
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KrazyDemon
Junior Member
Join Date: Dec 2003
Posts: 11
W3D importer for 3DSMax 6?
I need a W3D importer for 3DSMax 6! And from what i understand
RenX wont work for 3Dmax6
12-10-2003, 06:48 AM
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Chrizz
Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
u can find the importer on my webpage good luck
http://reneclips.cncguild.net/?page=...0323462d0d907e
12-11-2003, 02:50 AM
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KrazyDemon
Junior Member
Join Date: Dec 2003
Posts: 11
how do i install the importer? and where can i get a exporter as while?
12-11-2003, 07:34 AM
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warlord
Senior Member
Join Date: Feb 2003
Location: USA
Posts: 386
there is no exporter for 3dsm6 to export to w3d so you will need gmax + renx to export to a w3d.
12-13-2003, 11:08 AM
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LynX2oo3
Member
Join Date: Sep 2003
Posts: 33
is there an exporter for gmax to .3ds? thanx!
12-13-2003, 11:48 AM
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Chrizz
Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
poet the w3d.md in this map
YourHardisk:\Your3DSMaxMap\scripts\startup
12-14-2003, 05:38 PM
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juanmanuelsanchez
Senior Member
Join Date: May 2003
Posts: 182
any exporter around ???
12-14-2003, 09:53 PM
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Eradicator
Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
gmax+renx as stated above
12-17-2003, 07:08 PM
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juanmanuelsanchez
Senior Member
Join Date: May 2003
Posts: 182
but there have to be a proper extractor ....
12-18-2003, 11:15 AM
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4hammer
Senior Member
Join Date: Nov 2003
Location: Hell
Posts: 272
there is a built in exportewr for 3dsmax6 (i use the trial and it can export .w3d files)
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