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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
12-14-2003, 12:04 PM
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#11 (permalink)
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Senior Member
Join Date: Feb 2003
Location: USA
Posts: 853
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Defcon will have a new HUD, I've got to finish modifying the WND and such though, and then do the actual graphics.

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12-14-2003, 01:02 PM
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#12 (permalink)
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Junior Member
Join Date: Dec 2003
Location: Netherlands
Posts: 6
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Hell, No 3ds max is more powerful then you might think, I wish I could show u how my hud has turned out.
And ya, I did use photoshop to edit the final tga's
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12-14-2003, 01:02 PM
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#13 (permalink)
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Junior Member
Join Date: Dec 2003
Location: Netherlands
Posts: 6
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Hell, No 3ds max is more powerful then you might think, I wish I could show u how my hud has turned out.
And ya, I did use photoshop to edit the final tga's
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12-14-2003, 01:41 PM
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#14 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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Uuuh... 3ds max is for 3d modelling. The HUD is a 2d texture...
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12-14-2003, 01:47 PM
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#15 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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You can take screenshots of 3D HUDs  .
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12-14-2003, 02:09 PM
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#16 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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I suppose, but seems like a really abd way of approaching it.
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12-15-2003, 02:01 AM
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#17 (permalink)
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Junior Member
Join Date: Dec 2003
Location: Netherlands
Posts: 6
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OMG, are you guys blind or what,
Only because it says "3D"s max, dousn't mean you can do 2d art renders. Infact I find working with 3ds max in many cases better then working with PS, because I much easier to create realistic shadows and lightning.
BTW I KNOW how the take a Screenshot, just not how to upload it here 
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12-15-2003, 02:03 AM
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#18 (permalink)
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Junior Member
Join Date: Dec 2003
Location: Netherlands
Posts: 6
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OMG, are you guys blind or what,
Only because it says "3D"s max, dousn't mean you CAN'T do 2d art renders. Infact I find working with 3ds max in many cases better then working with PS, because I much easier to create realistic shadows and lightning.
BTW I KNOW how the take a Screenshot, just not how to upload it here
Sorry  
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12-15-2003, 05:50 PM
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#19 (permalink)
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Member
Join Date: Oct 2003
Posts: 33
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Quote:
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Originally Posted by mastermind2003
Defcon will have a new HUD, I've got to finish modifying the WND and such though, and then do the actual graphics.

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Cool  Are there any screenshots of it yet, or are you that far?
Tenacious_D -- you can e-mail me the screenshot and files for the HUD (I'll tell you what I think of it, in game  ) to me, if you want. anthonyt[at]pwhome.com (replace [at] with @).
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12-15-2003, 08:37 PM
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#20 (permalink)
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Senior Member
Join Date: Feb 2003
Location: USA
Posts: 853
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It's not that far. I've got the idea done, and the WND more or less edited, I've just got to finish lining everything up, and then figure out the graphics.

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