The reason I asked was I noted some buildings had 512 x 256 skins but didn't see any vehicles with them. Wondered if there was a reason.
Just getting to grips with skinning, I was unsure if I needed the turret was skinned separately with its own texture, and hadn't really looked until I got to doing the turret. An oversight on my behalf but I was more interested in getting UVW Mapping set in my mind & I've now got it sorted. So now of course I have the chassis skinned but not the turret. I did the layout for the model with just the mesh of the chassis and didn't make any room for the turret/barrel.
So now I've got to it I'm working on what I need to do. However I did it at 512 x 512 intending to resize it to 256 x 256 before I finished.
Its the Yuri Lasher using the YR install screen as reference, which I know is a shorter length wise model. Everyone keeps bringing up its the wrong dimensions when I used the blueprints on the install screen as reference ( skinned box method ) so I feel its more accurate to the intended model before it was made into a voxel for YR.
My progress so far.
Used the Paladin skin as a base for source "armour textures" and made my own skin for it. The first shot shows how close I've got to replicating the Yuri color scheme. I just cant seem to get it the right color values. Yuri always seems a dark bronze/copper color and shinny to me personally.
I like the model, dont care if you dont
Of course I'm no good at the ini coding as I haven't even looked into the Generals system as I've always been a more of a design oriented modder.
EDIT: I'm intending on getting the front "harvester" spinning like a wheel when it's moving and have yet to add the end spike's, I'm thinking on using hexagon shaped mesh with a transperancy to replicate them. That or tri polies attached off the "harvester". Still not sure.
After I killed 3 errant polies that didn't even show in the model I've got it donw to 247 polies FYI.
EDIT 2: Spelling corrections.