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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-18-2003, 01:35 AM   #1 (permalink)
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Default Generalized Tiberium - A Tiberian Dawn Mod

Generalized Tiberium takes place one year after the fall of Kane. With the free world still in danger of the broken Nod regimene, GDI deploys to every major country in the world, hoping to slam the growing problem into the ground. But that is easier said than done. Nod still has a good Upkeep, and is gaining money from unknown sources (Tiberium Harvesting Suspected, but new evidence suguests that it might be much deeper than that). With the free world at stake yet agian, GDI readys for another engagment, this time, much closer to home..

(I have a temp website set up at http://www.redfox-mod-studios.com/tg.htm with the unit listings and planned ideas, take a look sometime)

I am currently looking for a modeler/skinner that can resie the Renegade models and or make his/her own. I seem to have the touch of death with G-Max, but I am working at coding. AN extra coder would be nice. My contact info is at the bottom of the web page.

(Oh, and about the chem warrior idea, I think Ima scrap the idea and give Nod a commando, just make the chem a normal unit with tank-emptying abilitys)

Comments, Tar and feather attacks, insults? I really would like to know what people think of my work.
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Old 12-18-2003, 02:41 AM   #2 (permalink)
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Other than the mod name, its sounds pretty good.
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