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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-18-2003, 02:25 PM   #1 (permalink)
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Default stealth

is there a way to have a on / off switch for stealthed units in zero hour
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Old 12-18-2003, 02:32 PM   #2 (permalink)
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probably but not sure since dunno if an upgrade type thing would work where it would switch commandsets to have a button to turn it off then when its off it has a command set for it to be turned on. That is just my first idea of how to do it so I could be wrong but its worth a try. If you do get it to work then that would be cool.
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Old 12-18-2003, 03:44 PM   #3 (permalink)
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If you're looking for a button that turns it on/off then you'll have to do a lot of work on editing the options screen so that it can modify the .ini files to disable all the lines with the stealth commands in them.

Either that or you take the easy route, find the commands that make units cloaked automatically, and find the upgrades (like camo netting) and delete those lines, to diable stealth put the .ini files in your generals/data directory, to enable stealth simply remove the ini files.
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Old 12-18-2003, 04:15 PM   #4 (permalink)
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I think he means ingame so you can switch it on and off, and you should be able to do that with upgrades, you can pretty much change anything with upgrades.
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