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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-20-2003, 06:05 AM   #1 (permalink)
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Default Extra Command Slots for Vanilla Generals

Hey guys, how's it going? I have come to ask if it is possible to add extra menus in Generals without Zero Hour. I know in Zero Hour, you can just edit the command slots for the Fake Structures and that extra command menus are already coded in. Yet, I keep getting varying answers on how to do it in Generals.....

Some say add a button that accesses more command slots. Others say, import the ZH coding for this feature and so on and so forth. See, since we can't use a second dozer or constructing unit, we need extra slots for the things the 2nd dozer created.

So, any help would be appreciated. Don't be a stranger now, DeeZire, ya hear?

Thanks for your time folks.
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Old 12-20-2003, 08:09 AM   #2 (permalink)
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Yes it is, but you need an upgrade to do it and you can have a max of lik 4 or five before they wont work anymore.
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Old 12-20-2003, 02:04 PM   #3 (permalink)
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An upgrade? Can you elaborate, please?
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Old 12-20-2003, 05:14 PM   #4 (permalink)
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The commandset switch upgrade allowing you to change your commandset back and forth as much as you want unless it's for regular generals then you can have the upgrade only like 4 times and use them non-stop for those for structure/units. Like you can have 100 of 4 different buildings and the upgrades will work, but if you put it on a fifth building then you can only get to the second commandset once with that building and the others will still work fine.
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Old 12-20-2003, 09:22 PM   #5 (permalink)
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Ah, alright, thanks.
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Old 12-22-2003, 03:46 PM   #6 (permalink)
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vanilla general? huh?
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Old 12-22-2003, 03:51 PM   #7 (permalink)
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Learned it the other day. Vanilla Generals - Generals without mods or Zero Hour. Essentially, the original unedited copy.
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Old 12-22-2003, 05:34 PM   #8 (permalink)
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It took me a while to figure that one out aswell...
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Old 12-22-2003, 05:48 PM   #9 (permalink)
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who started it?
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Old 12-22-2003, 08:21 PM   #10 (permalink)
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I am not sure to be honest. One of the regular visitors at the NOVA forums said it then explained himself upon request...
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