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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-21-2003, 09:22 AM   #1 (permalink)
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Default BIG plans

Ok, the other day i had an idea for a map for the US in ZH, and need a few things to do it.

Well heres the basic idea:

Make a D-Day style mission, with the GLA controlling a large city, which the US must capture. In the city, a break-away chinese general is also present in the city and wants to punidh the US for personal gains. small beach is present and has been chosen by the US as their point of entry, but US intelligence shows that there is little space to build a base, and has forced the US government to unleash their new class of ship, the Dauntless to take on the enemies forces. The fleet is made up of 2 battleships, 1 aircraft carrier, and 1 Dauntless. The city is placed upon a cliff top, making large scale landings impossible. The objective is to eliminate the enemy forces from the area, but it seems some of the pilots put in to watch over the area have been captured, along with a convoy containing some top secret weaponry. These are secondary objectives, but aciveing them will greatly help to eliminate the GLA and Chinese threats in the area.

Well, thats the story over, heres some more info:

Dauntless class ship:

basicaly a mobile base, providing power, building units, gathering supplies and generals abilities. It comes with an osperey to gather supplies, and hover transoprts to take the constructed units to the delivery point.

Top secret units: hover mlrs's and titans from tiberian sun, basicaly to fill the void between the timelines. I might also include wolverines, but im not sure on that.

What i need to achieve this: some training :-P, help with mapping, skinning, and UV mapping (which i can do, but it never looks too pretty), testers and coders (which once again i can do, but it has been a long time and i have never tried ZH)

Any help and comments would be much appreciated.

Thanks, Sam
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Old 12-22-2003, 05:04 AM   #2 (permalink)
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no comments? no ideas? there has to be somthing wrong with it. 30+ views and no replies, whats up with that?
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Old 12-22-2003, 03:48 PM   #3 (permalink)
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It sounds like a good idea a very good idea indeed sam.
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Old 12-23-2003, 10:23 AM   #4 (permalink)
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cool, like the mobile base idea especially
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Old 12-23-2003, 01:27 PM   #5 (permalink)
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good, now i really need to know if this is possible, having units built on the ship stored in an area at the back, then they get put into the hover transport, or if it is possible for the units to go straight to the transport. Once this has been sorted out, i shall start modeling the units and show em off, so you can see what you think.
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Old 12-23-2003, 02:20 PM   #6 (permalink)
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give the player infantry drops from boats and planes, now that's D-day lol

tons of infantries

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Old 12-24-2003, 05:10 PM   #7 (permalink)
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If it's all a map job, you can do just about everything with scripts. If you want it to be more of a mod, it needs more work. I like the idea though.
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