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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-21-2003, 09:33 PM   #1 (permalink)
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Default What INI holds the GUI: Values?

I got a bunch of missing GUI: 's in the top left hand corner, due to superweapons, but I want them to use an already existing GUI: entry...

What INI holds the GUI: declarations?
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Old 12-21-2003, 11:49 PM   #2 (permalink)
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No INI does. The strings for the GUI are held in the generals.csf file for your language. Look in Data/English if you have the english version of Generals. You'll need a special editor to edit the csf files. I recomend highly you do not use Scorpio9a's editor as it has a string limit that cuts off some Generals strings. Use panzerfathers csf editor.
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Old 12-22-2003, 02:17 AM   #3 (permalink)
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No, I didnt mean that. I know that the GUI:'s are in the csf file, I was just refering to what INI uses them or lists them or whatever...

I just wanted to use the 2 same superweapons to use the same GUI:X entry, without me editing the CSF entries...





BTW, panzerfathers csf editor doesnt work for me anyways... it just saves the CSF as a blank CSF file...
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Old 12-22-2003, 03:38 AM   #4 (permalink)
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Mostly in commandbutton.ini.
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