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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-21-2003, 11:05 PM   #1 (permalink)
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Default Small Hulk problem

I'm trying to make the advanced spply truck.

I am so pissed at myself right now, I had it already made perfectly, but I had to overwrite the damn INI file, and delete it :cry:

Anyways., I remember I did this before but I forgot how.

I want when the advanced truck blows up, to leave its damaged hulk.

In the normal supply truck, the hulk is DeadChinaSupplyTruckHulk.

I'm trying to figure out, where the model is for DeadChinaSupplyTruckHulk, like in what INI file or something, so I can change it to the advanced supply truck model.

Can any1 help me?

P.S. Stupid, me overwriting the INI file..... <bangs head on a wall>
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Old 12-22-2003, 12:57 AM   #2 (permalink)
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Uuhh.. models aren't in INI files. They're stored in big files. Try W3D.big. It should be called NVSupplyTruck_d or something that. BTW you should use your advanced supply truck model as base rather than the normal dead hulk one. Just twist your model up and apply the dead skin.
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Old 12-22-2003, 01:06 PM   #3 (permalink)
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Yeah, I know that, but for example.

In the ObjectCreationList

The crushed hulk of the Crusader tank
ObjectCreationList OCL_CrusaderTank_CrushEffect
CreateObject
ObjectNames = DeadCrusaderHulk
Offset = X:0 Y:0 Z:0
Count = 1
Disposition = SEND_IT_FLYING
DispositionIntensity = 0.1
End
End

How does the game know what model to use in ObjectNames = DeadCrusaderHulk?
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Old 12-22-2003, 02:13 PM   #4 (permalink)
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Object DeadCrusaderHulk..?

ini/object.
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Old 12-24-2003, 06:42 PM   #5 (permalink)
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No no no.

Ok, lets start over, and just answer me this question.

How do I put the dead advanced supply truck hulk in the INI files, so when the advanced supply truck blows up, it leaves me its hulk.

And I'm sure its possible because I've done it before.
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Old 12-24-2003, 07:41 PM   #6 (permalink)
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You need to create an object like the dead crusader hulk, and then link to that in the OCL. The dead crusader hulk is essentially another unit, so you create another new unit.
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Old 12-25-2003, 12:43 AM   #7 (permalink)
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Oh, I see.

Yeah, but any idea how I did it in the past, verything worked fine, and I didn't create a new hulk.

By the way, I don't even think that there's an advanced suppl truckhulk, is there?

-Mishkin--The Russian Dude-

P.S. Merry Christmas everybody!
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Old 12-25-2003, 12:05 PM   #8 (permalink)
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Not that I know of. But I haven't looked lately. I've used the one out of the beta for a while now.
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