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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-22-2003, 03:48 PM   #1 (permalink)
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Default dds and mip maps...

Has anyone played around with editing the mip maps? I'm trying to edit the mip maps for some of my units...so that when zoomed out the units don't look so blurry. The problem is, I can edit them fine...and it saves without a problem(or so it seems). When I go to load up the dds again with mip maps they are all blacked out(as in its completely black where they were before).
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Old 12-22-2003, 03:51 PM   #2 (permalink)
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did you mark the unit in renx as a projectile in w3d options?
if not do it otherwise it can make the unit look like crap.
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Old 12-22-2003, 04:34 PM   #3 (permalink)
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Hmm? I'm talking about editing the dds in photoshop (7.0 in this case).
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Old 12-22-2003, 05:20 PM   #4 (permalink)
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what i meant was a skin can look better on a model is you define its surface.

using a default surface can make it look blurry
light metal + (collision detect: projectile in w3d options) make them look clear.
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Old 12-22-2003, 05:52 PM   #5 (permalink)
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Interesting observation, I'll need to look into this...

I can understand why a different shader can make it look sharper, although I fail to see the connection with the "projectile" definition...
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Old 12-22-2003, 05:58 PM   #6 (permalink)
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collision option

noticed it when looking at a model in w3dview (renagade mammoth tank from the helpfiles).

so i used the same options and the blur on homemade units disapeared
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Old 12-23-2003, 12:24 AM   #7 (permalink)
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wow sage.... thats some sharp advice. thanks.
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Old 12-23-2003, 04:07 AM   #8 (permalink)
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Maybe the collision options prevents the use of mipmaps?

You'll have sharper textures, but also a much more inifficient use of memory, resulting in performance loss when used in large numbers...

The DDS format is used because of its efficient use of memory. The less memory needed, the faster it displays on the screen.
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