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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-12-2003, 01:24 PM   #11 (permalink)
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:lol: lol :lol:
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Old 02-12-2003, 02:13 PM   #12 (permalink)
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lol, I might see if I can get the logo to stay..
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Old 02-15-2003, 06:15 AM   #13 (permalink)
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hmmmmmmmpf

I cant find factionbuilding.ini.

something I'm missing? :scared:
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Old 02-15-2003, 12:11 PM   #14 (permalink)
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I have a minor problem:

I have edited the FactionBuilding.INI file and I have entered that into INI.big with complete success. However, I have edited the officerclubflag.dds file but, after leaving my computer for around an hour, it still hasnt finished 'integrating' the file into Textures.big. So, is there another way in which I can have Generals recognise the changes??

Any help would be appreciated

Thanks
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Old 02-15-2003, 12:31 PM   #15 (permalink)
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Put your INI file into Data\INI\Object and your DDS file into Art\Textures rather than into the BIG files.
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Old 02-15-2003, 02:18 PM   #16 (permalink)
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Quote:
Originally Posted by DeeZire
Put your INI file into Data\INI\Object and your DDS file into Art\Textures rather than into the BIG files.
cool

btw,DZ-do you ever check your PM?I have something,related to tutorials.
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Old 02-16-2003, 01:51 PM   #17 (permalink)
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i dont understand were you put them

it wont work if i put them in the .big so were do they go??
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Old 02-16-2003, 03:52 PM   #18 (permalink)
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ok i got the flag to work and skinned the flag

now everytime i try to replace the standard flag with the new one it takes for ever to save the file in (texture.big)

is that what ip supposed to do?
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