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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-28-2003, 07:34 PM   #1 (permalink)
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Default Tank mounted Dual particle uplink cannon

HI all, i am currently working on a Zero Ballistic mod, I am trying to give the Overlord a Dual particle uplink cannon.

I the tank will shoot a laser beam similar to the one on the laser crusader ,but the beam will be a smaller version of Particle uplink beam.

I was try to edit the laser property but i can't find them anywhere.

Weapon OverlordlaserGun
PrimaryDamage = 80 ;100.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
SecondaryDamage = 20.0
SecondaryDamageRadius = 10.0
AttackRange = 175.0
MinTargetPitch = -15 ; we may not target anything outside of this pitch range
MaxTargetPitch = 15 ; ditto
DamageType = EXPLOSION
DeathType = EXPLODED
WeaponSpeed = 99999 ; dist/sec
WeaponRecoil = 5 ; angle to deflect the model when firing
LaserName = Lazr_CrusaderLaserBeam
LaserBoneName = TurretMS01
FireFX = Lazr_WeaponFX_LaserCrusader
VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer
FireSound = OverlordTankWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 300 ; time between shots, msec
ShotsPerBarrel = 1 ; By default, shoot one shot per barrel
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; UraniumShells
ProjectileCollidesWith = STRUCTURES WALLS
End

Which .ini file can "Lazr_CrusaderLaserBeam" be found?
what projectile should i use??

Object SupW_ParticleUplinkCannon_OrbitalLaser
; *** ART Parameters ***
Draw = W3DLaserDraw ModuleTag_01
Texture = EXNoise02.tga
NumBeams = 12 ;Number of overlapping cylinders that make the beam. 1 beam will just use inner data.

Tile = Yes ;The height of the texture will determine how many times to tile the texture to fit without scaling.
ScrollRate = -1.75 ;Scrolls the texture offset this fast -- towards(-) away(+)
TilingScalar = 0.15 ;Stretches tiling if value > 1.0, otherwise shrinks it (1.0 is natural)

InnerBeamWidth = 0.6 ;The total width of beam
InnerColor = R:255 G:255 B:255 A:250 ;The inside color of the laser (hot)

OuterBeamWidth = 26.0 ;The total width of beam
OuterColor = R:255 G:0 B:255 A:150 ;The outside color of the laser (cool)

;MaxIntensityLifetime = 2000 ;Laser stays at max intensity for specified time in ms.
;FadeLifetime = 0 ;Laser will fade and delete.

;@todo -- add shot ability functionality (instead of instant point A to B)
End

; *** DESIGN Parameters ***
VisionRange = 100
ShroudClearingRange = 120

; *** ENGINEERING Parameters ***
KindOf = IMMOBILE

ClientUpdate = LaserUpdate ModuleTag_02
;MuzzleParticleSystem = None
;TargetParticleSystem = None
End
End

should i use this?

thanks in advance.
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Old 12-28-2003, 10:17 PM   #2 (permalink)
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1. Lasers Don't Use Projectiles.
2. Lazr_CrusaderLaserBeam = the colour of the Laser AFK. I don't know where it's located (as I've looked for quite a long time)
3. The PC uses different tags and abilite to make it's laser.
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Old 12-28-2003, 11:50 PM   #3 (permalink)
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No one seems to look good enough or assumes to much.

Well, here it is.

Here is th Lazr_CrusaderLaserBeam from LaserGeneral.iniL

Object Lazr_CrusaderLaserBeam
; *** ART Parameters ***
Draw = W3DLaserDraw ModuleTag_01
Texture = EXLaser4.tga
NumBeams = 5 ;Number of overlapping cylinders that make the beam. 1 beam will just use inner data.
InnerBeamWidth = 0.005 ;The total width of beam
InnerColor = R:100 G:0 B:0 A:100 ;The inside color of the laser (hot)
OuterBeamWidth = 15 ;The total width of beam
OuterColor = R:100 G:0 B:0 A:0 ;The outside color of the laser (cool)
Tile = Yes ;The height of the texture will determine how many times to tile the texture to fit without scaling.
ScrollRate = -2500 ;Scrolls the texture offset this fast -- towards(-) away(+)
Segments = 1 ;Number of segments -- more segments give smoother curve (but more joints) Current max: 20
SegmentOverlapRatio = 0 ;This value overlaps(+) or separates(-) the segments by ratio
TilingScalar = -3 ;Stretches tiling if value > 1.0, otherwise shrinks it (1.0 is natural)
;MaxIntensityLifetime = 2000 ;Laser stays at max intensity for specified time in ms.
;FadeLifetime = 0 ;Laser will fade and delete.
;@todo -- add shot ability functionality (instead of instant point A to B)
End
KindOf = IMMOBILE
Geometry = Sphere
GeometryIsSmall = Yes
GeometryMajorRadius = 2.0
ClientUpdate = LaserUpdate ModuleTag_07
MuzzleParticleSystem = PaladinPointDefenseLaserFlare
TargetParticleSystem = GenericRedLaserFlare
PunchThroughScalar = 1.3 ; If our target dies, we get this much bigger so it looks like we punched through
End
Behavior = DestroyDie ModuleTag_03
;nothing
End
Behavior = LifetimeUpdate ModuleTag_04
MinLifetime = 205 ; min lifetime in msec
MaxLifetime = 205 ; max lifetime in msec
End
End

Here is the laser tank's gun:

Weapon Lazr_CrusaderTankGun
PrimaryDamage = 80.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 150.0
MinTargetPitch = -15 ; we may not target anything outside of this pitch range
MaxTargetPitch = 15 ; ditto
DamageType = ARMOR_PIERCING
DeathType = NORMAL
WeaponSpeed = 99999 ; dist/sec
WeaponRecoil = 5 ; angle to deflect the model when firing
LaserName = Lazr_CrusaderLaserBeam
LaserBoneName = TurretMS01
FireFX = Lazr_WeaponFX_LaserCrusader
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 2300 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
ProjectileCollidesWith = STRUCTURES WALLS
DelayBetweenShots = 2000 ; time between shots, msec
End

(I am also working on a dual laser tank, combining 2 laser tanks and mammoth tank from renegade. I am also trying to get the "prism support" from ra2 to work in generals.)
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Old 12-29-2003, 03:57 AM   #4 (permalink)
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Before you accuse me of not knowing what I am doing or not looking enough take yourself off to this Address:

http://network.joaorp.com/ci

There'll you see my mod as well as I could give names of people who think very highly of me. You assume too much.

And Why do we need dual laser tanks? Noobish.
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Old 12-29-2003, 07:03 AM   #5 (permalink)
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He may have his reasons for putting this in. Don't judge his mod before it's finished. You might enjoy it later on...
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Old 12-29-2003, 07:51 AM   #6 (permalink)
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Excuse me, but a mammoth tank PLUS Dual Lasers plus an attempt at Prism Support.

That says enough...
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Old 12-29-2003, 01:31 PM   #7 (permalink)
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I am doing the prism support for a red alert 2 mod and the dual laser tank is just my attempt at taking up time before i go back to college next week.
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