Tank mounted Dual particle uplink cannon
HI all, i am currently working on a Zero Ballistic mod, I am trying to give the Overlord a Dual particle uplink cannon.
I the tank will shoot a laser beam similar to the one on the laser crusader ,but the beam will be a smaller version of Particle uplink beam.
I was try to edit the laser property but i can't find them anywhere.
Weapon OverlordlaserGun
PrimaryDamage = 80 ;100.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
SecondaryDamage = 20.0
SecondaryDamageRadius = 10.0
AttackRange = 175.0
MinTargetPitch = -15 ; we may not target anything outside of this pitch range
MaxTargetPitch = 15 ; ditto
DamageType = EXPLOSION
DeathType = EXPLODED
WeaponSpeed = 99999 ; dist/sec
WeaponRecoil = 5 ; angle to deflect the model when firing
LaserName = Lazr_CrusaderLaserBeam
LaserBoneName = TurretMS01
FireFX = Lazr_WeaponFX_LaserCrusader
VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer
FireSound = OverlordTankWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 300 ; time between shots, msec
ShotsPerBarrel = 1 ; By default, shoot one shot per barrel
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; UraniumShells
ProjectileCollidesWith = STRUCTURES WALLS
End
Which .ini file can "Lazr_CrusaderLaserBeam" be found?
what projectile should i use??
Object SupW_ParticleUplinkCannon_OrbitalLaser
; *** ART Parameters ***
Draw = W3DLaserDraw ModuleTag_01
Texture = EXNoise02.tga
NumBeams = 12 ;Number of overlapping cylinders that make the beam. 1 beam will just use inner data.
Tile = Yes ;The height of the texture will determine how many times to tile the texture to fit without scaling.
ScrollRate = -1.75 ;Scrolls the texture offset this fast -- towards(-) away(+)
TilingScalar = 0.15 ;Stretches tiling if value > 1.0, otherwise shrinks it (1.0 is natural)
InnerBeamWidth = 0.6 ;The total width of beam
InnerColor = R:255 G:255 B:255 A:250 ;The inside color of the laser (hot)
OuterBeamWidth = 26.0 ;The total width of beam
OuterColor = R:255 G:0 B:255 A:150 ;The outside color of the laser (cool)
;MaxIntensityLifetime = 2000 ;Laser stays at max intensity for specified time in ms.
;FadeLifetime = 0 ;Laser will fade and delete.
;@todo -- add shot ability functionality (instead of instant point A to B)
End
; *** DESIGN Parameters ***
VisionRange = 100
ShroudClearingRange = 120
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE
ClientUpdate = LaserUpdate ModuleTag_02
;MuzzleParticleSystem = None
;TargetParticleSystem = None
End
End
should i use this?
thanks in advance.
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