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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Need help removing the comanche muzzle flame

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-29-2003, 05:23 PM   #1 (permalink)
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Join Date: May 2003
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Default Need help removing the comanche muzzle flame

I've made a new comanche helo which doesnt use it's chaingun.
However, the muzzleflash is now there permanently.

I've tried setting HideSubObject = TURRETFX MUZZLEFX, but it's still there.

Any help is appreciated.
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Old 12-30-2003, 09:45 AM   #2 (permalink)
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Default

This is the code for the original Comanche and its DefaultConditionState

Code:
    DefaultConditionState
      Model                           = AVComanche
      HideSubObject                   = MissileUpgrade
      Animation                       = AVComanche.AVComanche
      AnimationMode                   = LOOP
      WeaponMuzzleFlash               = PRIMARY TurretFX
      WeaponFireFXBone                = PRIMARY Muzzle
      WeaponFireFXBone                = SECONDARY Muzzle
      WeaponLaunchBone  = SECONDARY Muzzle
    End
If you want to remove the muzzleflash you should either remove the line:

"WeaponMuzzleFlash = PRIMARY TurretFX"

or set a semicolon before that line. Then you use HideSubObject = TURRETFX01.

Your code should be:

Code:
    DefaultConditionState
      Model                           = AVComanche
      HideSubObject                   = MissileUpgrade
      Animation                       = AVComanche.AVComanche
      AnimationMode                   = LOOP
      ;WeaponMuzzleFlash               = PRIMARY TurretFX
      WeaponFireFXBone                = PRIMARY Muzzle
      WeaponFireFXBone                = SECONDARY Muzzle
      WeaponLaunchBone  = SECONDARY Muzzle
      HideSubObject = TurretFX01
    End
That should work.

- HEXman
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Old 12-30-2003, 01:47 PM   #3 (permalink)
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Default

Thanks, that worked
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