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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-04-2004, 06:39 AM   #11 (permalink)
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an interesting show. Is there something...like harvesting....that can get it to do backflips? That'd kick ass.
-Syco
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Old 01-04-2004, 10:03 AM   #12 (permalink)
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Yes if you animate it right.
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Old 01-08-2004, 04:35 AM   #13 (permalink)
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COOL!!!!!
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Old 01-08-2004, 06:48 AM   #14 (permalink)
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Aha, It seems i'm no longer working alone on this...
I'm curently testing to implement (limited) air acrobatics for Blitz2...the only annoying thing is that the locomotor does not take account of the animation, so you need to overcompensate the locomotor movement, which makes it a lot harder to animate.... but it is doable..
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Old 01-08-2004, 02:01 PM   #15 (permalink)
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And you two are not alone, either...
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Old 01-08-2004, 05:54 PM   #16 (permalink)
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silvermobious,
it's nice to see others working on aircraft code.

Vanguard, what conditionstate did you use to trigger the animation?
FIRING_A ?
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Old 01-08-2004, 07:11 PM   #17 (permalink)
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ConditionState = ATTACKING USING_WEAPON_B
Animation = AVRaptorAG.AVRaptorAG
AnimationMode = ONCE
; TransitionKey = TRANS_Firing
End

ConditionState = ATTACKING USING_WEAPON_B REALLYDAMAGED
Animation = AVRaptorAG_D.AVRaptorAG_D
AnimationMode = ONCE
; TransitionKey = TRANS_FiringDamaged
End
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