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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-03-2004, 05:08 AM   #1 (permalink)
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Default Deezire Help!¿?

Could you tell me how to add an upgrade to the USA airfiled to copy the fuel upgrade you used in Pro:Gen?
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Old 01-03-2004, 11:46 AM   #2 (permalink)
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How about looking at the files in Pro:Gen and figuring it out yourself?
(Hint: Upgrade.ini, and factionunit.ini should tell all)
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Old 01-04-2004, 01:44 AM   #3 (permalink)
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Thanks .... i didn't want to just steal it. but that works!
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Old 01-04-2004, 04:11 AM   #4 (permalink)
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I tried it your way and i keep getting theis error :

Release Crash at Sun Jan 04 04:09:39 2004
; Reason Error parsing INI file 'Data\INI\CommandSet.ini' (Line: 'CommandSet AmericaAirfieldCommandSet ')


Last error:


Current stack:


now what?
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Old 01-04-2004, 05:29 AM   #5 (permalink)
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Well, I don't know any fancy-schmancy generals code/error lingo, but I've dealt with my share of errors....and I have a good understanding of the english language. Using the two I have magically determined you have a problem with your airfield's commandset.
I assume this involves commands, and though I don't know what "fuel upgrade" you're referring to, I can assume the building doesn't know what to do with the upgrade.
So, let's look in your CommandSet.ini and paste the commandset for the AmericaAirField here...that might help determine the problem, rather than a generic error.
-Syco
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Old 01-04-2004, 07:27 AM   #6 (permalink)
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I'm guessing you just spelled the name of the CommandButton wrong in the CommandSet. That's what has usually happened to me if CommandSet.ini causes a crash.
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Old 01-04-2004, 04:22 PM   #7 (permalink)
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Yeah, that sounds like the problem. There aren't many things you can screw up in commandset. Just copy paste your button name in, and that should solve the problem.
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Old 01-04-2004, 09:40 PM   #8 (permalink)
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Here is the commandset for the airfield

CommandSet AmericaAirfieldCommandSet
1 = Command_ConstructAmericaJetRaptor
2 = Command_ConstructAmericaVehicleComanche
3 = Command_ConstructAmericaJetAurora
4 = Command_ConstructAmericaJetStealthFighter
6 = Command_ConstructAmericaJetF-18Hornet
7 = Command_UpgradeAmericaHEMissiles
8 = Command_UpgradeAmericaHellfireMissiles
9 = Command_UpgradeComancheRocketPods
10 = Command_UpgradeAmericaLaserMissiles
11 = Command_UpgradeAmericaCountermeasures
12 = Command_UpgradeAmericaBunkerBusters
13 = Command_UpgradeAmericaAircraftExtraFuel
14 = Command_Sell
End
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Old 01-04-2004, 09:42 PM   #9 (permalink)
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How do I determin what the upgrade does?


(Example - 25% damage to Raptor and Stealth Fighters)
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Old 01-05-2004, 03:05 AM   #10 (permalink)
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The upgrade itself doesn't do anything. The unit you want to be affected needs a trigger for the upgrade, in the form of an xxxUpgrade module. All xxxUpgrade modules (for a list, see module guide *points at signature*) constantly look if a certain upgrade is activated. If it is, it applies a change. But the same upgrade can do different things for different units. You could just as easily upgrade the Command Center's hit points with Advanced Training, but at the same time give Paladins a better weapon with it . So I advise you to look at the module guide *points again*, it doesn't contain ZH modules yet but I'll get into that soon.
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