Yeah ok.
I was just a bit worried that each instance of the same texture might count as seperate textures in the game.
So if I map the same 256x256 texture to my turret and chassis. It would count as 2 256x256 textures. Whereas a 256x256 on the chassis and a 128x128 on the turret only would only count as that.
But come to think of it, that would be pretty daft coding on EA's behalf. So I guess it doesnt work like that
