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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-13-2004, 09:56 PM   #1 (permalink)
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Default progress on: prism tower

I finished the actual model and the construction animations along with the effect in the center of it, but i need for some one to skin the prism tower.
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Old 01-14-2004, 03:57 PM   #2 (permalink)
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I'd probably help if you showed screenshots
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Old 01-14-2004, 04:48 PM   #3 (permalink)
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If anyone happened to look at my old post you would of seen it, well here it is: (I know they're not skinned but that is the reason I posted, I thought some one might like to skin it since i don't have any photo... programs. It looks ok in zero hour as it is but a little dull. Also I don't know how to get, make, or post pics of animations.)
[img]http://groups.msn.com/_Secure/0TQDZArEYGPKDl6*UJFWmcdEVSQsQ91y0Ca3Jt0C3fDoDnQF3s HGIG4WS1mbpmOstTxFhdQ1P4OO4zyvGu3zqRVdH71e9!w0hFm2 Zfh!QdgKAJHZlYqOQIQ/prismtowerpicture.tga?dc=4675454508042784015[/img]
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Old 01-15-2004, 02:29 AM   #4 (permalink)
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Looking good, but how many polys?
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Old 01-15-2004, 08:55 AM   #5 (permalink)
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The model is roughly 770 (+-10) polygons and the cunstruction animation is about 790 polygons. It has construction animations like the buildings do in RA2; it doesn't raise out of the ground complete. I created my own animation sequence and didn't copy the one for the prism tower in ra2 because that would take a while to do.
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