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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Sorry to ask this again but...want to make some $$ :-)

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-15-2004, 12:05 AM   #1 (permalink)
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Default Sorry to ask this again but...want to make some $$ :-)

Hello,
I recently downloaded a mod called X47 v1.32 from CNC:UNLEASHED for zero hour and it is a pretty good mod. I am new to modding and I just wanted to ask you a guys few questions and if you can help me out I would gladly pay you(offered this once before, please don't take offense). My questions are as follows:
1. Can you tell me step by step what I need to do and what I need to modify to enable the ICBM for All USA factions(and make it work just like it did in mod, minus the skin problem when it launches)?and how to make it show up on all thier load screens? (I also want to enable the EVA sounds for when its ready)
2. Can you tell me step by step what I need to do to enable the tomahawk storm for the superweapon general and how to make it show up on the list for her load screen? (I would also like to enable the eva prompt for this)
3. Lastly, Can you tell me were I locate the values for the ICBM and THS once there in place so I can make them more powerful and make the nuke explosion much bigger(if possible)? I plan to make it a sort of base wiping out game ender? (and alter thier prices/build times/countdown timers)
If you can help me out with this I will pay you up to $15.00 via paypal $20 if you can get the ICBM skin to work perfectly.
If this helps im using the Big PoP 0.7 file editor to work on mods.
I thank you for taking the time to read this and if your not interested could you please reccomend me to someone who might be?
Thanks
-Fox
P.S. I plan to add these in on my current mod and I wont be posting it on any site unless the person or persons who helps me wants me to and I will then post credit accordingly thank you.
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Old 01-15-2004, 12:07 AM   #2 (permalink)
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Two more questions
Haven't decided on it yet but could it be possible to make the ICBM only buildable when you are a level 5 General?

Where do I go to edit item/unit/building descriptions?
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Old 01-15-2004, 02:48 AM   #3 (permalink)
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Welcome to Modding, I am Wisdomius/Chantillas a somewhat experienced modder who just doesn't post much. As modders we do have 1 "policy". No PNP Modding or No Plug 'n' Play Modding (© Turn-A Gamer). We won't just give you code, However we will help you with your problems. Now to give you some starting points...

1. Go to xccu.sourceforge.net and d/load XCC Mixer. That will allow you to extract the game ini files from the game. The Inis go into data/ini unless otherwise noted (in the dir line)

Now your Questions

1. The ICBM & THS aren't (AFAIK) in the files. Unless I missed them you have to edit them by hand. A good start for this is the Scud Storm, as really the necessity is just changing model tags and a few other things

2. A THS Addition Tutorial will be added by someone or might already be. Check GenDev for a tutorial there on it or someone will write one up. Again try using he Scud Storm code

3. If you follow "InI Procedure" you'll end up with the final settings being in WeaponObjects.ini. They're you'll be able to edit the weapons

4. Yes, You can use a Tag known as Required Science that says "Unless I have this Science I don't work / Show up"

5. XCC Mixer has an in-built .csf editor. In One of the english.big extract generals.csf. In the XCC window goto run and select String Editor

That should be it

~Chantillas
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Old 01-15-2004, 01:38 PM   #4 (permalink)
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Ok thanks I'll try it myself again and I'll tell you were I hit any problems.
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Old 01-15-2004, 02:59 PM   #5 (permalink)
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tried the tutorial but when i started it up game just crashed.
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Old 01-15-2004, 03:22 PM   #6 (permalink)
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Thats the tut probaly by me there are some bugs but i just cant find em so i classify them as a 10 start editing tutorial (other words dont be a noob to code it)
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Old 01-15-2004, 08:05 PM   #7 (permalink)
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Alright, here's what to do..

Go into your ZH Dir and run World Builder. From there it'll crash but it also tells you whats wrong..

Copy the errors (It prints them in a txt document which you can find in your ZH Dir) here and we'll have a look-see (or I will at least)
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Old 01-15-2004, 08:34 PM   #8 (permalink)
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Thanks guys I found someone whos willing to help create the mod with me.
What the mod(s) will have the folowing:

ICBM for all USA generals
TomaHawk Storm for the Super weapon General (Alexis)

2nd mod might have what is listed above but with these changes

ICBM/Chinese Nuke will only be available when you are a level 5 general and they will be very expensive "game enders" They will have a huge blast(the nuke explosion will be much much larger) and there destruction radius will be huge (virtually eleminates everything on one side of the map, they will be like real nukes) The Chinese nuke and American ICBM will have slightly diffrent damage values though.

If anyone has any suggestions please post them here.
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Old 01-15-2004, 09:34 PM   #9 (permalink)
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Nps, Glad We/I could help

If you need any further help e-mail me (or MSN) at s_g_1_@hotmail.com
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Old 01-15-2004, 10:24 PM   #10 (permalink)
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Ok I can make the damage radius bigger but is it possible to make the cursor size match it and make the actual blast animation bigger?
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