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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-15-2004, 01:30 PM   #1 (permalink)
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Default targeting height

My question is if it is possible to change the targetting height for weapns ?
I changes some values in the FXlist.ini and damageFX.ini but all I get is that the explosion FX made by for instance a missle shows up at the correct heigt, but the missle itslef, and its deathFX are still at the feet of my rather large mech.
anybody know how I might be able to get missles and lasers aimed directly at the torso instead of the feet ?
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Old 01-18-2004, 05:12 PM   #2 (permalink)
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nobody ?
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Old 01-18-2004, 05:41 PM   #3 (permalink)
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In the WeaponObjects.ini file fiddle with the

Quote:
Behavior = HeightDieUpdate ModuleTag_06
TargetHeight = 40.0
TargetHeightIncludesStructures = No
OnlyWhenMovingDown = Yes
SnapToGroundOnDeath = Yes
InitialDelay = 100 ; Can't explode in the first second so we don't explode on the pad
End
Module. It sets the height at which objects will explode, it's used mostly for bombs but it also works with missles.
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Old 01-19-2004, 04:34 AM   #4 (permalink)
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SnaptoGroundOnDeath, it places the Z-axis of anything at 0 (or ground level)

Turn it off
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Old 01-19-2004, 01:10 PM   #5 (permalink)
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ah, thxn a lot !
this will make the first beta (end of this month probably) a much better looking one
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Old 01-19-2004, 01:27 PM   #6 (permalink)
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oh, ehm ... can I assume that this is the solution for ZH ?
then might you know how to do it for normal generals as well ?
the mod will be a twin-mod.
1 for normal generals, and 1 for ZH, which is another chapter with different parties of the BattleTech universe.
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Old 01-19-2004, 01:33 PM   #7 (permalink)
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ok, found the module in the factionUnit.ini but I dont think its goin to work for a horizontally flying missle which is animated to have different heights and different X values.
this module call something to detonate on a certain heigt level right ? well the name does sound pretty conclusive ... So I guess I cant use this, dont think laserbeams will like this either.
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