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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-18-2004, 08:12 AM   #1 (permalink)
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Default Gla And China Super Units

Is important to remind that this particular units are the ones that will have the great Fx particles' effects.

If possible could you please post the ideas at:
http://www.nova.deadlyfear.com/forum...?showtopic=572

Thanks a lot !

Juan Ma
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Old 01-18-2004, 08:25 AM   #2 (permalink)
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You should make that same post here as well, most people cant be bothered registering over there just to answer one question.
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Old 01-18-2004, 09:51 AM   #3 (permalink)
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is ok you can post here if you want to...I dont mind I just say it if you want to join our forum or you are already a mamber...
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Old 01-18-2004, 11:08 AM   #4 (permalink)
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I have a question for you juanmanuelsanchez, is going to be a UNIT, SUPERWEAPON, or GENERAL ABILITY ? (artillary strike, EMP bomb) Sounds like the fusion bomber is a GENERAL ABILITY. So I have an idea, have certain SUPER units, superweapons, or general abilities for each General. Like fusion bomber could be for Air Force General. Uhhh a unit I can think of for GLA Dr. Thrax is a double or triple scud launcher. GLA Demolition General could have a nuke truck. GLA Stealth General could have a moblie Stealth generator that they found buried in Russia from RA2 dumb idea. uhhh I'll edit my post if I find new ideas
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Old 01-18-2004, 12:30 PM   #5 (permalink)
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super units are going to be units the only thing is that you are able to have only 1 ingame. So you cant overpower yourself. As for your ideas about giving each general one super unit sounds good but we want to make them unique so we need to find and unique unit and make the fx for it. the scud launcher is already taken...so we want to add somehting new thats why is difficult for us to think is wich unit we want to add

Thanks a lot ! and keep those ideas coming!!!
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Old 01-18-2004, 01:08 PM   #6 (permalink)
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What Mod is this topic about? :/
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Old 01-18-2004, 01:14 PM   #7 (permalink)
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Energy Mod
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Old 01-18-2004, 01:19 PM   #8 (permalink)
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k. is it far from done?
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Old 01-18-2004, 01:31 PM   #9 (permalink)
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Cyborg just help out with ideas. Go to http://nova.deadlyfear.com/ if you want to see status.

Ok since Scud is taken.... well.... An advanced Toxin Tractor? Heavily armored, uhhh 2 barrels. Lets see... it can take on tanks because its new pure white anthrax can penetrate the "Airtight" tanks because the molecules are small enough to slip through. the anthrax kills only the pilot allowing rebels to take the tank. downside, short range like the other tanks, and any infantry killed immediatly (like your rebels will die when they try to take the take because it leaves a 15 sec residue... maybe)

sounds would be easy for it, maybe. Use toxin tractor original sounds with a mix of scud launcher sounds? I think its possible.

I think of more soon

edit* i see you want lots of particles.... umm when it does the Toxin special (it stands still and releases toxins like desolator) have white, green, and blue, and pink mixed together in a cloud. ooo psychadellic
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Old 01-25-2004, 02:04 PM   #10 (permalink)
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please people keep the coming. We have some ideas but we want something that everybody likes... Gla is the most difficult China might get a Super sub.

Thanks a lot !
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