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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-18-2004, 11:32 PM   #1 (permalink)
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Default My new Salvage general

I started work on this some time ago ( topic here ) and never finished for 2 reasons; one I cannot model or skin and 2 it got too complex (adding 1 new general for each side).

Now I am going back to my original idea of replacing demo. I will keep the exploding Rebels, RPG troops, and kell (with charges too) but those will be his only infantry. I might keep it so the terrorists still come with the bikes tho. But no mob, hijackers, of sabatours..

As for vehicles; none can suicide but all will has 3 lvls of salvage upgrade (except the bike) . They will be built at lvl 1. buy time they reach lvl 3 the explosives will be as power as demos. Its a way of adding more salvage stuff and still keeping demos firepower (buggy ammo and bomb truck upgrades will be replace with salvage ones. Radar van will have salvage armor upgrades)

In the end who actually used the suicide on vehicles and building anyway. Ya angry mobs, terroists and the Demo's scudstorm (will have normal one) will be gone. Maybe some other stuff but balance is an issue.
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Old 01-19-2004, 11:13 AM   #2 (permalink)
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So far

General Qasim Silaah

Background
Side: GLA
Cell: Scarab
Homeland: Unknown
Tactical Overview: Salvage


Scorpion: lvl 3 upgrade twin barrel

Marauder: lvl 3 upgrade triple barrel

Rocket Buggy starting lvl: 3 (square) pods, lvl 2: 5 pods, lvl 3: 6 pods

Bomb truck: each lvl adds more bite to the bomb

any comments or suggestions?
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Old 01-19-2004, 11:39 AM   #3 (permalink)
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Can Technicals get better salvage than the rocket launcher?

Would it be possible to give battlebusses salvage?

Just a couple of thoughts.
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Old 01-19-2004, 11:45 AM   #4 (permalink)
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i think BB should get more transport slots or armor from salvaging
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Old 01-19-2004, 01:49 PM   #5 (permalink)
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if it is possible to do infantry. How about Upgrades for Jarmen Kell?

lvl 1 normal
lvl 2 Increased range and stealth while firing
lvl 3 Change the projectile damage type from FleshySniper to Anthrax(allowing Jarmen's bullets not only to insta kill infantry but to put a hurting on vehicles as well)
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Old 01-19-2004, 04:16 PM   #6 (permalink)
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Default

Quote:
Originally Posted by 4hammer
i think BB should get more transport slots or armor from salvaging
Srry but i think the slots are maxed out. As for the armor, ayup it needs more armor, rarely you see GLA peeps use it anyway.
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Old 01-19-2004, 04:39 PM   #7 (permalink)
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lol this reminds me i did almost the same thing. I went through and adding salvages to the last of the gla units.

I made the radar van have increased reveal area w/ upgrades. I did the rocket buggy upgrade thing w/ more rocket packs when it got crates. I also did the bomb truck thing so it went normal bomb > high explosive > best bomb. I also gave the BB a salvagable plow in front for 3 upgrades so it could ram infantry and tanks when it saw them. But it didn't work too well when the RPG rockets fired + blew up right next to the tank and blew the BB up.
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Old 01-19-2004, 06:45 PM   #8 (permalink)
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Cool.

The BB final upgrade will most likely be another armor upgrade. Maybe Bared windows.

I might try something special with the Radar Van. Not sure yet

Technical: a tracking rocket; that is also AA

Quad Cannon sniper shells (one hit kill infantry)

Scud Launcher: more power.

Toxin tracktor: Maybe a Range improvment on secondary weapon.

Any ideas for a Special unit?
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Old 01-20-2004, 04:59 AM   #9 (permalink)
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A tank that starts without anything, just some empty truck, and it grows out to an Overlord-ish unit ...
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Old 01-20-2004, 04:04 PM   #10 (permalink)
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Quote:
Originally Posted by ComradeJ
A tank that starts without anything, just some empty truck, and it grows out to an Overlord-ish unit ...
That is a good idea! It would be so cool!
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