logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,575
Total Threads: 8,657
Posts: 94,430

Administrators:
DeeZire, Redemption

There are currently 61 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » i request to help me find where i went wrong

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 01-19-2004, 02:10 AM   #1 (permalink)
Member
 
Join Date: May 2003
Location: arizona
Posts: 87
Send a message via MSN to NewGhost
Default i request to help me find where i went wrong

ok i need help im pretty sure id gone over this a dozen times and the little bugger is still here this is my code (for those of you who scaned my info, yes i am using one of nukers mods)


;------------------------------------------------------------------------------
Object TL_GLAVehicleScudLauncher

; *** ART Parameters ***
SelectPortrait = SUScudLauncher_L
ButtonImage = SUScudLauncher

UpgradeCameo1 = Upgrade_GLAJunkRepair
UpgradeCameo2 = Upgrade_GLAAnthraxBeta
;UpgradeCameo3 = NONE
;UpgradeCameo4 = NONE
;UpgradeCameo5 = NONE

Draw = W3DTruckDraw ModuleTag_01
OkToChangeModelColor = Yes

ProjectileBoneFeedbackEnabledSlots = PRIMARY SECONDARY ; WeaponLaunchBone will be shown/hidden, not just used for firing offset

DefaultConditionState
Model = UVScudLchr
Turret = TURRETUP02
TurretPitch = TURRETEL02
ShowSubObject = TURRETUP02
HideSubObject = TURRET TURRETUP01
WeaponLaunchBone = PRIMARY WeaponC
WeaponLaunchBone = SECONDARY WeaponC
End

ConditionState = REALLYDAMAGED
Model = UVScudLchr_d
Turret = TURRETUP02
TurretPitch = TURRETEL02
ShowSubObject = TURRETUP02
HideSubObject = TURRET TURRETUP01
WeaponLaunchBone = PRIMARY WeaponC
WeaponLaunchBone = SECONDARY WeaponC
End
AliasConditionState = RUBBLE

TrackMarks = EXTireTrack.tga

Dust = ScudLauncherDust
DirtSpray = RocketBuggyDirtSpray
PowerslideSpray = RocketBuggyDirtPowerSlide

; These parameters are only used if the model has a separate suspension,
; and the locomotor has HasSuspension = Yes.
LeftFrontTireBone = Tire01
RightFrontTireBone = Tire05
LeftRearTireBone = Tire04
RightRearTireBone = Tire08
MidLeftFrontTireBone = Tire02
MidRightFrontTireBone = Tire06
MidLeftRearTireBone = Tire03
MidRightRearTireBone = Tire07

TireRotationMultiplier = 0.2 ; this * speed = rotation.
;PowerslideRotationAddition = 0.0 ; This speed is added to the rotation speed when powersliding.

End


; ***DESIGN parameters ***

DisplayName = OBJECT:ScudLauncher
Side = GLA
EditorSorting = VEHICLE
TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable)

WeaponSet
Conditions = None
Weapon = PRIMARY SCUDLauncherGunExplosivePlusTwo
Weapon = SECONDARY SCUDLauncherGunToxinPlusTwo
AutoChooseSources = PRIMARY FROM_SCRIPT FROM_AI DEFAULT_SWITCH_WEAPON
AutoChooseSources = SECONDARY FROM_SCRIPT FROM_AI
PreferredAgainst = SECONDARY INFANTRY
ShareWeaponReloadTime = Yes
End
WeaponSet
Conditions = PLAYER_UPGRADE
Weapon = PRIMARY SCUDLauncherGunExplosivePlusTwo
Weapon = SECONDARY SCUDLauncherGunAnthraxPlusTwo
AutoChooseSources = PRIMARY FROM_SCRIPT FROM_AI DEFAULT_SWITCH_WEAPON
AutoChooseSources = SECONDARY FROM_SCRIPT FROM_AI
PreferredAgainst = SECONDARY INFANTRY
ShareWeaponReloadTime = Yes
WeaponLockSharedAcrossSets = Yes ; This set is so similar to the default set that it can hold the weapon lock

ArmorSet
Conditions = None
Armor = TruckArmor
DamageFX = TankDamageFX
End
BuildCost = 1200
BuildTime = 15.0 ;in seconds
VisionRange = 180
ShroudClearingRange = 300
Prerequisites
Object = TL_GLAArmsDealer
Object = TL_GLAPalace
End

ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
IsTrainable = Yes ;Can gain experience
CrusherLevel = 2 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = GLAVehicleScudLauncherCommandSet

; *** AUDIO Parameters ***
VoiceSelect = ScudLauncherVoiceSelect
VoiceMove = ScudLauncherVoiceMove
VoiceGuard = ScudLauncherVoiceMove
VoiceAttack = ScudLauncherVoiceAttack
SoundMoveStart = ScudLauncherMoveStart
SoundMoveStartDamaged = ScudLauncherMoveStart
UnitSpecificSounds
; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs
VoiceCreate = ScudLauncherVoiceCreate
TurretMoveStart = NoSound
TurretMoveLoop = TurretMoveLoop
TruckLandingSound = NoSound
TruckPowerslideSound = NoSound
VoiceCrush = ScudLauncherVoiceCrush
VoiceEnter = ScudLauncherVoiceMove
VoicePrimaryWeaponMode = ScudLauncherVoiceModeHiEx
VoiceSecondaryWeaponMode = ScudLauncherVoiceModeAnthrax
End

; *** ENGINEERING Parameters ***
RadarPriority = UNIT
KindOf = PRELOAD SELECTABLE CAN_ATTACK DONT_AUTO_CRUSH_INFANTRY CAN_CAST_REFLECTIONS VEHICLE SALVAGER WEAPON_SALVAGER SCORE

Body = ActiveBody ModuleTag_02
MaxHealth = 180.0
InitialHealth = 180.0

; Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health.
; The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own.
SubdualDamageCap = 360
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 50
End

Behavior = AIUpdateInterface ModuleTag_03
Turret
TurretTurnRate = 60 ; turn rate, in degrees per sec
TurretPitchRate = 60
FirePitch = 90 ; Instead of aiming pitchwise at the target, it will aim here
AllowsPitch = Yes
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = No NotWhileAttacking
End

Behavior = CommandButtonHuntUpdate ModuleTag_04 ; allows use of command button hunt script with this unit.
End

Locomotor = SET_NORMAL ScudLauncherLocomotor
Behavior = PhysicsBehavior ModuleTag_05
Mass = 40.0
End

Behavior = AutoHealBehavior ModuleTag_06
HealingAmount = 2
HealingDelay = 1000 ; msec
TriggeredBy = Upgrade_GLAJunkRepair
End

Behavior = TransitionDamageFX ModuleTag_08
ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01
ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_ScudLauncherDamageTransition
End

; Catch fire, and explode death
Behavior = SlowDeathBehavior ModuleTag_09
DeathTypes = ALL -CRUSHED -SPLATTED
ProbabilityModifier = 50
DestructionDelay = 2000
DestructionDelayVariance = 300
FX = INITIAL FX_CrusaderCatchFire
OCL = FINAL OCL_SCUDLauncherDeathEffect
FX = FINAL FX_ScudLauncherExplosionOneFinal
End

; A crushing defeat
Behavior = FXListDie ModuleTag_10
DeathTypes = NONE +CRUSHED +SPLATTED
DeathFX = FX_CarCrush
End

Behavior = CreateObjectDie ModuleTag_11
DeathTypes = NONE +CRUSHED +SPLATTED
CreationList = OCL_CrusaderTank_CrushEffect
End

Behavior = FlammableUpdate ModuleTag_21
AflameDuration = 5000 ; If I catch fire, I'll burn for this long...
AflameDamageAmount = 3 ; taking this much damage...
AflameDamageDelay = 500 ; this often.
End

Behavior = DestroyDie ModuleTag_22
DeathTypes = NONE +CRUSHED +SPLATTED
End

Behavior = WeaponSetUpgrade ModuleTag_23
TriggeredBy = Upgrade_GLAAnthraxBeta
End

Behavior = LockWeaponCreate ModuleTag_24
SlotToLock = PRIMARY ; Prevents indeterminate state plus two unpickable weapons equaling no attack.
End

Geometry = BOX
GeometryMajorRadius = 14.0
GeometryMinorRadius = 7.0
GeometryHeight = 11.5
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
ShadowSizeX = 45 ; minimum elevation angle above horizon. Used to limit shadow length

End

i know i made it with the crate upgrade buit-in it was meant that way. if you can find the bug ive got a cookie with your name on it
NewGhost is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-19-2004, 03:52 AM   #2 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
Default

Maybe you could shed a little more light on it.Dont jsut copy and paste, take the time to detail your problem.You cant expect people to just start looking randomly for the error.Im sure they have better things to do
key0p is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-19-2004, 03:55 AM   #3 (permalink)
Member
 
Join Date: May 2003
Location: arizona
Posts: 87
Send a message via MSN to NewGhost
Default

what exactly do you mean? well the error report said it was that section that cuased the error when i tried playing. is that what you mean?

im using nukers reborn mod V3.0 and have made some small changes but nothing that cuased an error.

better?
NewGhost is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-19-2004, 04:33 AM   #4 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: UK
Posts: 704
Send a message via MSN to Mithril
Default

Nope, not really. I, for myself, would require information about your intention. What is it you want to add to your scud launcher?
Mithril is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-19-2004, 06:16 AM   #5 (permalink)
Member
 
Join Date: May 2003
Location: arizona
Posts: 87
Send a message via MSN to NewGhost
Default

basicly man i plan on making it fully upgraded ie no crate grabbin.

better now?
NewGhost is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-19-2004, 06:33 AM   #6 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

Ahh I get it. You want the Scud Launcher to start with a full crate upgrade. Well, unless it can still salvage stuff for weapons you need to remove the WEAPON_SALVAGER KindOf. And if that doesn't fix it (which it probably won't), then I don't know.

Some help I am eh?
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-19-2004, 03:00 PM   #7 (permalink)
Member
 
Join Date: May 2003
Location: arizona
Posts: 87
Send a message via MSN to NewGhost
Default

hehe every little bit helps but i removed that part but i still get the error.

can anyone help me who knows the ini code well?

i still have that cookie
NewGhost is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-21-2004, 02:23 PM   #8 (permalink)
Member
 
Join Date: May 2003
Location: arizona
Posts: 87
Send a message via MSN to NewGhost
Default

anyone, mastermind? hello?

i still have that cookie, although its starting to get stale
NewGhost is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Need help too find Zelab Red Alert 2 & Yuri's Revenge Editing 8 07-22-2005 08:23 PM
What's wrong with this? General_Granger Generals & Zero Hour Editing 11 07-20-2004 05:14 PM
REQUEST 4 ,TOTALY IMPOSSIBLE TO FIND ,NEW INFANTRY pieten Generals & Zero Hour Editing 52 09-19-2003 11:35 AM
What i did wrong? Madfenix Generals & Zero Hour Editing 2 08-22-2003 01:05 PM
What am I doing wrong? Oldfaq Generals & Zero Hour Editing 6 04-16-2003 01:44 AM


All times are GMT -4. The time now is 11:17 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.