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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-20-2004, 11:58 PM   #1 (permalink)
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Default Infantry and how their models work

First of all, I'm sorry for my ignorance but I just can't come to grips with how this game works with the infantry models.

I have a custom skin for the pathfinder. I open up the model they reference in the ini file aipfdr_skn.w3d and renx says it can't find the aipfdr_skl.w3d. So I open up the aipthfindr.w3d and change the skin in there and resave it as nisniper.w3d. Now how do I go about getting that into zero hour?

Also if someone could explain how it handles infantry models that would be most appreciated. I can't come to grips with how it has a file and then in the ini file refrences other things that don't seem to exist.

Thanks for any help.
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Old 01-21-2004, 01:25 AM   #2 (permalink)
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aipfdr_skn.w3d is a model, aipfdr_skl.w3d is the skeleton for that model.In order to import the model into renx you need to use its skeleton.

If you want to see the name of the texture used by the pathfinder model open the _skn file in W3dView and click the "materials" tab.
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