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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » FlameWall possible with FlameThrower Infantry?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-21-2004, 09:28 AM   #1 (permalink)
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Default FlameWall possible with FlameThrower Infantry?

I was experimenting with Ini coding as I have been the last two weeks and I made some Flamethrower Infantry for the Chinese Infantry General( My first succesfull INI coding all myself ^_^ *happy dance*)

As I was playing with it, I thought it would be cool if they could use the dragonTank flame wall. So I fiddled for a bit, gave the flamewall and the coded the buttons and what not(Again all by myself ) and tried it out.

It works..but only kind of. The flame wall weapon shoots out, but I forgot that Infantry can't spin like the turret of the dragon Tank.

So, my question is, would it possible to jury-rig a turretish spin for the Flamethrower Infantry?

(side thought, is it possible to rig the Flamer's themselves mmune to fire damage?( i think i can answer this myself, probably by creating a new Armor type with 0% damage from flame..but I was wondering if there was a Kind of tag, like EMp_Hardened.)

Thanks in advance ^_^

-Razy
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Old 01-21-2004, 10:04 AM   #2 (permalink)
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I dont think there is a Kind Of Tag for immune against flames but u can just make it 0% for flame in armor.ini like u said for the first question I dont know the answer.
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Old 01-21-2004, 10:10 AM   #3 (permalink)
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The "immune to fire" thing is easy. All you have to do is make a new armour type in Armor.ini, and edit the stats for FLAME so it does 0% damage. Don't forget to set the other damage types to something similar to HumanArmor.

And the other thing, the swaying behaviour, is a bit harder. What you need to do really is give it a turret. But that would probably involve editing the model and I have no idea about that.
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Old 01-21-2004, 11:04 AM   #4 (permalink)
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I guessed that may be the case. By the way sorry about the really crappy spelling in my first post. When I get excited and happy, my spelling/grammer tends to degrade. I start to type faster then the grammer portion of my brain can process ^_^
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Old 01-21-2004, 10:45 PM   #5 (permalink)
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Well, as you have it right now, does the infantry guy, spin like the turret of the dragon tank? I don't really see anything wrong with that? I mean, firefighters don't have some kind of a gun, that just automatically shoots the water where the fire is (don't the firefighters just wish they had that?).

Or does the flamethrower guy spin akwardly?

Otherwise, Immoman is right, the only way I see is to gie it a turret.

It really isnt that hard, just find some little turret off of another model, and stick it into the flamethrowers hands instead of the normal gun, and maybe try to do it like tanks with turrets, to make them spin?

-Mishkin--The Russian Dude-
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Old 01-25-2004, 01:47 AM   #6 (permalink)
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As it is now, the Infantry simply stand still and shoot the flame wall forward. No spin or sway or anything. But to be honest, I'm not really sure I want them to use the flame wall anymore. I've decided to be slightly more evil and allowing 6 or more Dragon Tongues(Flame Infantry ^_^) unleash a firestorm FOR CHINA!!!
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Old 01-25-2004, 04:43 PM   #7 (permalink)
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FOR MOTHER RUSSIA...err CHINA!

-Mishkin--The Russian Dude-
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