More Questions from me today ^_^ As I start to get into the INI coding, I start to come up with some really good ideas. Well any hoo.
After partially completing my new SEAL infantry, it got me to thinking about some other ways to distinquish them from common Rangers.(discounting the expensive cost and Timed C4 ^_^)
So I came up with the idea of using them in a special Paradrop(I've already fixed the drop itself. just 2 lines of code replacement really. B3 plane and the replace rangers with SEALs as the dropped object)
Unfortunatly, it doesn't work as well as I planned. Even with a Stealthed B3 and the SEALS themselves being Stealthed always, they just don't last very long, barely even long enough to touch down to the ground, let alone reek havoc.
...well to make a long story short. Is there any way to add a second plane to the Paradrop. 1 decoy to distract AA and troops, and then the real B3 for the H.A.L.O. Insertion?
Second Question. Where Can i find the INI Code regarding the behavior of Parachutes? I am trying to retool it, so that the Parachutes wont open until the last possible second, simulating a true H.A.L.O(High Altitude Low Open) insertion. Addtionally is it possible to make units from a damaged transport use a parachute? Instead of falling to death when they aren't outright killed by the transport destruction?
and lastly. Where is the code for the Horde bonus,not the behavior module, (indicating distance, how many needed for Horde etc...) but the for the Horde bonus.(Another Idea I had, a horde like bonus for 4 or more Seals, simulating the real life benefits of a Fire team over a ramboish char like burton)

Sorry if I am excessivly inquistive, but I am just really excited by the INI coding and keep running into stumbling blocks.
-Razy