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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-21-2004, 11:20 AM   #1 (permalink)
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Default Parachutes, Paradrops and the Horde

More Questions from me today ^_^ As I start to get into the INI coding, I start to come up with some really good ideas. Well any hoo.

After partially completing my new SEAL infantry, it got me to thinking about some other ways to distinquish them from common Rangers.(discounting the expensive cost and Timed C4 ^_^)

So I came up with the idea of using them in a special Paradrop(I've already fixed the drop itself. just 2 lines of code replacement really. B3 plane and the replace rangers with SEALs as the dropped object)

Unfortunatly, it doesn't work as well as I planned. Even with a Stealthed B3 and the SEALS themselves being Stealthed always, they just don't last very long, barely even long enough to touch down to the ground, let alone reek havoc.

...well to make a long story short. Is there any way to add a second plane to the Paradrop. 1 decoy to distract AA and troops, and then the real B3 for the H.A.L.O. Insertion?


Second Question. Where Can i find the INI Code regarding the behavior of Parachutes? I am trying to retool it, so that the Parachutes wont open until the last possible second, simulating a true H.A.L.O(High Altitude Low Open) insertion. Addtionally is it possible to make units from a damaged transport use a parachute? Instead of falling to death when they aren't outright killed by the transport destruction?

and lastly. Where is the code for the Horde bonus,not the behavior module, (indicating distance, how many needed for Horde etc...) but the for the Horde bonus.(Another Idea I had, a horde like bonus for 4 or more Seals, simulating the real life benefits of a Fire team over a ramboish char like burton)

Sorry if I am excessivly inquistive, but I am just really excited by the INI coding and keep running into stumbling blocks.

-Razy
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Old 01-21-2004, 01:48 PM   #2 (permalink)
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i belive the parachut code is in americamiscunit.ini
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Old 01-21-2004, 02:05 PM   #3 (permalink)
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Well you can't edit the open delay I don't think, but you might be able to make it like the Aurora, make it so they are invulnerable for a short while. And you might look at the pilot thing for the H.A.L.O stuff, but for the Horde bonus, there is no real code for it, as it is all hardcoded, so you can't edit that without breaking the License on the game, you can only edit how much of a bonus it grants, and how many units must be in the radius to cause it to generate the horde bonus.
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Old 01-21-2004, 02:10 PM   #4 (permalink)
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you can give your SEAL horde by giving him the horde module tag, from vangurd i think that's not what you want
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Old 01-21-2004, 08:37 PM   #5 (permalink)
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Check GameData.ini, I believe that there are some things that you can change about the Horde behavior.
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Old 02-10-2004, 07:19 AM   #6 (permalink)
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I was wondering for what line I should look if I want to keep the Horde bonus for the china infantry but disable the red stars that appears when the horde bonus is active..
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Old 02-10-2004, 09:43 AM   #7 (permalink)
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From FactionUnit.ini -> AmericaParachute:

Code:
  Behavior = ParachuteContain ModuleTag_05
    PitchRateMax = 60           ; deg/sec
    RollRateMax = 60            ; deg/sec
    LowAltitudeDamping  = 0.2   ; how much to damp swaying when we get "close" to the ground
    ParachuteOpenDist   = 25.0  ; how far we have to fall 'till we open our 'chute
    AllowInsideKindOf   = INFANTRY PARACHUTABLE
    ParachuteOpenSound  = ParachuteOpen
  End
Look at "ParachuteOpenDist = 25.0". Change it to a higher value, that should give you a nice H.A.L.O. paradrop.
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Old 02-10-2004, 10:08 AM   #8 (permalink)
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yeah but then again at the same time, if the plane doesnt keep it's altitude right, your seals will die.

As for making them jump out when the plane is dead, ill try looking for it at home, dont have access to the ini's right now.
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