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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-21-2004, 08:22 PM   #1 (permalink)
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Default Infantry pickbox thingy

Hey all.

I'm having a little trouble with my infantry pickboxes. For some reason when I add a new infantry unit, I can only select it at its feet ingame.

I've tried moving the pickbox object in my skeleton file, but it doesnt seem to change anything :/

Anyone else tried this? And how do you define the selectable area for infantry?

Cheers.
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Old 01-21-2004, 09:44 PM   #2 (permalink)
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Hmm, I dont know the answer, but I found that if I didnt have a pickbox at all I could select anywhere on the mesh.I know its not ideal but it should serve at least a temporary solution.

Im sure it has something to do with the W3d export settings, maybe if you have a look in the renx how-tos it might shed some light.
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Old 01-22-2004, 04:23 AM   #3 (permalink)
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I have the same problem.
In Oldfaq's infantry tutorial, he says something about selecting "NullLOD" in the w3d options (where there would normally be "Export Geometry" and "Hide")

The bad thing is that I've tried it and it doesn't work...
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Old 01-25-2004, 07:40 AM   #4 (permalink)
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Oldfaq's tutorial simply says to uncheck "export geometry" like any other bone. But that doesnt exactly work right :/

Think I've tried just about every combinations in the w3d settings, but no luck.

Realy, someoe must have gotten this to work
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Old 01-25-2004, 12:43 PM   #5 (permalink)
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AAbox . What infantry are ya makin'?
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Old 01-25-2004, 05:18 PM   #6 (permalink)
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Arh, cheers. Works perfect

I did say _just about_ any combination


I'm just making some marines for a wh40k mod.
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