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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-26-2004, 05:53 PM   #11 (permalink)
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They already did LMFAO!!!!!!!!

j/k
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Old 01-26-2004, 08:17 PM   #12 (permalink)
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Quote:
Originally Posted by Proclone
Quote:
Originally Posted by DeeZire
In modding terms, about an hour or two at the end of each day - Ive learned over time that sometimes once you step back from a problem for a short while, a solution usually presents itself. Previously, I would hammer away non-stop until I fixed something but I found that would mainly introduce new problems in itself - the breaks are essential, not just for your sanity and wellbeing but for your productivity too. AT w/ends, Im usually playing/modding all the time.
There is at least one game studio out there that would fire you for expressing that believe
Poor poor Proclone. XD
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Old 01-27-2004, 04:00 AM   #13 (permalink)
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Proclone got fired? (Read his signature)

Poor proclone...
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Old 01-27-2004, 04:09 AM   #14 (permalink)
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Some game studio made the biggest mistake in it's lifetime...

So how excatly did it came so far, Proc?
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Old 01-27-2004, 11:17 AM   #15 (permalink)
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As he told me "insubordanince"

Well, he also he told me hes happy not being there, so thats good. ^_^
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Old 01-27-2004, 02:33 PM   #16 (permalink)
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Quote:
Originally Posted by ComradeJ
Some game studio made the biggest mistake in it's lifetime...

So how excatly did it came so far, Proc?
insubordinance: I believe it to be part of the creative process to hold a reasonable dialogue concerning decisions and instructions pased to me which I don't understand. They disagreed and used a single incident where my frustration showed (for about 20 seconds) as grounds to fire me. (that was a friday after noon, I was fired first thing monday morning).

There's a lot more to it than that.. but I don't think it's smart to broadcast everything publically beyond the PR line above.
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Old 01-27-2004, 05:58 PM   #17 (permalink)
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^ I hear ya.
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Old 01-27-2004, 06:20 PM   #18 (permalink)
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Well sorry about the job thing Proclone (I'm sure with your skill you'll find a better one)

I usually mod 3 to 4 hours a day. On weekends maybe a little longer.

It's kinda hard for me to mod, by bringing old units back. EA just supplied the normalcondtionstate models, and I have to work from there.

I wish somebody would make some models for me sniff...

-Mishkin--The Russian Dude-
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Old 01-27-2004, 06:20 PM   #19 (permalink)
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I once spent 9 hours modeling terrain for a renegade map then trashed it immediatly because I thought I could do better. 8-0
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Old 01-28-2004, 11:34 AM   #20 (permalink)
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Isn't that a waste of lots of hard work!? :/
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