oke here ya go because you ask so nicely
Draw = W3DTankDraw ModuleTag_01
OkToChangeModelColor = Yes
ProjectileBoneFeedbackEnabledSlots = SECONDARY
DefaultConditionState
Model = UVScorpion
Turret = Turret01
HideSubObject = MissileRack Missile HouseColor02
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End
ConditionState = REALLYDAMAGED
Model = UVScorpion_d
Turret = Turret01
HideSubObject = MissileRack Missile HouseColor02
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End
ConditionState = WEAPONSET_PLAYER_UPGRADE
ShowSubObject = MissileRack Missile HouseColor02
WeaponFireFXBone = SECONDARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
WeaponHideShowBone = SECONDARY MISSILE
End
ConditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE
Model = UVScorpion_d
ShowSubObject = MissileRack Missile HouseColor02
WeaponFireFXBone = SECONDARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
WeaponHideShowBone = SECONDARY MISSILE
End
ConditionState = RUBBLE
Model = UVScorpion_d
End
TrackMarks = EXTnkTrack.tga
TreadAnimationRate = 2.0
End