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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-25-2004, 11:24 AM   #11 (permalink)
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I'm still convinced its all a trick with mirrors...
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Old 01-25-2004, 11:45 AM   #12 (permalink)
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I think you need skinning help... :|
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Old 01-25-2004, 04:09 PM   #13 (permalink)
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A trick with mirrors? Well, if you say so... I do not know how I can convince you, but tell me if you know how I could.

We didn't focus on good skins. The main idea was to make the AI stronger, to give users a great challenge. The units and structures were added for the AI, not for "eye candy". I do appreciate the comment though, because that is what a forum is about, isn't it, to present material and get comments and/or suggestions.
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Old 01-25-2004, 04:47 PM   #14 (permalink)
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gameplay>graphics anyday
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Old 01-25-2004, 06:10 PM   #15 (permalink)
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Indeed but,

good gameplay+graphics > Good gamplay+bad graphics.
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Old 01-25-2004, 07:31 PM   #16 (permalink)
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Quote:
Originally Posted by Opals25
Indeed but,

good gameplay+graphics > Good gamplay+bad graphics.
But ... Good Gameplay + Bad Graphics with the mod being released and working is better than a mod with Good Gameplay + Good Graphics that never gets released because someone gets too anal for perfection and doesn't finish or gets overloaded before they are finished and has to "postpone indefinetley". :|
IMHO

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Old 01-25-2004, 10:13 PM   #17 (permalink)
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Weird. Some of those looks awesome (chinese battleship) and some look disgusting (like chinese jeep) :P
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Old 01-26-2004, 03:28 AM   #18 (permalink)
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How would you people do it when your teams consists of only two members?

If we were to make everything perfect and working with good graphics then it would take at least another year. If that isn't enough, if you remember, this monitor is not the only thing there is, there is a concept called RL - Real Life, as well..
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Old 01-26-2004, 06:44 AM   #19 (permalink)
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That doesn't explain why some look good and some look horrible. Is it the same guy doing all the skins and textures? Wouldn't his work be consistent... BTW why not try to recruit new members if you can't handle the work load?
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Old 01-26-2004, 08:56 AM   #20 (permalink)
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I think it looks good enough to play and that's good enough for me. Maybe they didn't want anymore people so that it wouldn't leak out or so that they knew the work that was being done, eitheir way it was their descision. Some stuff does look better than other but at least your able to tell what everythign is. I'm looking forward to it.

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