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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
01-24-2004, 02:42 PM
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#1 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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Disguise as infantry
Is it possible to get a spy-like unit to disguise itself as an enemy infantry unit, like the bomb truck does with vehicles? How do I do it?
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01-24-2004, 03:17 PM
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#2 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
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i think u must use the bombtruck script and than enable the infantry en disable the tanks
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01-24-2004, 03:20 PM
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#3 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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:wtf: What script?? What are you talking about?
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01-24-2004, 05:43 PM
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#4 (permalink)
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Senior Member
Join Date: Aug 2003
Location: UK
Posts: 704
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Heh, no idea but I guess you could try to change the enumerated constant in the special power entry.
(the enum line in special power where it says DisguiseAsVehicle)
Strange thing though, the .. uh what was it again this was months ago... QuantityModifier in the chinabarracks only works on infantry..
If you are close to despairing, how about making each infantry a VEHICLE in their kindof? I mean, what does that kindof actually do? The crusher level can be changed individually...
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01-24-2004, 06:04 PM
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#5 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
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The INI File of the bomb truck
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01-24-2004, 08:47 PM
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#6 (permalink)
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Administrator
Join Date: Dec 2002
Posts: 1,913
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The problem is the enumerator on the special ability - its coded to allow target of VEHICLE only. You need an enumerator that allows target of INFANTRY only - not sure there is one anymore.
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01-25-2004, 01:01 AM
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#7 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Texas
Posts: 709
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No it isn't I've already tried it, sorry the enum is hardcoded and you cannot alter that, so there is no way to get it to work without changing all the infantry in the game to Vehicles, but that is a little lame.
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01-25-2004, 04:02 AM
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#8 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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Damn that sucks. :cry:
Well then is there some other way that I can get the enemy to think the spy is one of their own units?
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01-25-2004, 07:45 AM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: China
Posts: 180
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If u dont care the disguise,maybe this could help:make the spy stealth,and tweak the stuff of OrderIdleEnemiesToAttackMeUponReveal=no
just tell yourself the spy in enemy's eyes is only a common infantry and they wont attack him...
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