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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » how to send from gmax to 3dsmax (all versions)

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-25-2004, 11:26 AM   #1 (permalink)
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Default how to send from gmax to 3dsmax (all versions)

I dont know if this has been posted, but going on the assumtion that it hasnt...

this is kind of a long way of doing it, but it works... so until dante or abjab or whoever makes an actual script, this is a proven way of doing it.

first, you need the tools.

http://www.dsmith.gmaxsupport.com/do...ems/md3exp.zip Md3 gmax exporter

http://www.righthemisphere.com/products/dexp/ Deep Exploration (demo version)

You export the model from gmax with the md3 exporter. Then use Deep Exploration as a middle man. Its a demo version, but it doesnt have a time limit. With it, you can convert the md3 file into a .3ds file. All you have to do after that is load up 3dsmax and import the mesh. I dont know if it converts animation and UV maps and everything as I havent tried that. But this works as a solution to the gmax -> max6 problem.

Thats all.
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Old 01-26-2004, 07:55 AM   #2 (permalink)
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Aah, thanks very much!
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Old 01-26-2004, 08:23 AM   #3 (permalink)
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thanks ! tell us if it imports all ..:I mean animation and uv maps great post !
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Old 01-26-2004, 12:12 PM   #4 (permalink)
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I hope it to
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