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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-28-2004, 07:20 PM   #1 (permalink)
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Default Making bones dissapear (RenX)

Hey,

Ok, lets say I made an air unit, now I used a wingtip bone from some other air unit.

When I export the model, the bone appears too (even in game).

So, how do I make the bone not see-able in-game?

-Mishkin--The Russian Dude-
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Old 01-28-2004, 07:58 PM   #2 (permalink)
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Hmm... I don't have RenX in front of me so may get the names of somethings wrong, but go to W3D tools and uncheck export geometry.
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Old 01-28-2004, 08:26 PM   #3 (permalink)
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Quote:
Originally Posted by Eradicator
Hmm... I don't have RenX in front of me so may get the names of somethings wrong, but go to W3D tools and uncheck export geometry.
Yep, exactly it.
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Old 01-28-2004, 10:58 PM   #4 (permalink)
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I remember seeing this somewhere.

I really forgot, sorry about this, but can you be a little more specific...

-Mishkin--The Russian Dude-
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Old 01-29-2004, 04:03 AM   #5 (permalink)
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In Gmax, go to the Utility panel and hit the W3D tool button.
You'll see each object has 2 properties : geometry and bones.
Uncheck the geometry and then export your model again.
The bones will no longer be concidered as geometry and will not showup as a mesh in the game
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Old 01-29-2004, 04:49 PM   #6 (permalink)
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Ya, thats it. BTW the two options are Export Transform (bone) and Export Geometry. Make sure Export Geometry is unchecked and Export Transform is check otherwise Generals won't register the bone existing.
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