Hey, all I am trying to do is exploring the possibilities. I am trying to be open for new possibilities. Thats it. I do not have the intention to annoy people. Now lets drop that subject, there's no need to continue that.
On the bypassing subject, I was thinking of attaching programs. I was thinking of a possibility to "add" a program to generals that overrides existing commands, which would probably have to work in runtime. But as mastermind said correctly, thats illegal.
In the commandmap.ini theres a paragraph: CommandMap DEMO_RUNSCRIPT1
When you hit this button, does that really run a script? If yes, then the script could create an object at a relative location. This object acts a a mob nexus for the unit to move, lets call that a crusader.
So, when you hit the runscript1 button, it runs a script that creates a new mob nexus to the left, for example. The crusader should then follow the new mob nexus, as far as I can imagine.
Here is a pic
