I have an idea for mi small mod, but I really don't know how to do it. I would like to do a B-52 (the original model) that would be controlled by the player and that it could be loaded with tanks or infantry when on the ground. Then, it would fly off and when the player asks to the B-52 to attack, it drops the tanks or the infantry with parachutes (if possible).
And anyway, a very important part of modding is not getting ideas first and then discovering they don't work. What you need to do is adapt your ideas to suit your coding options. Don't make up stuff if you don't know how to do it.
I've done something similar, check my multi paradrop tutorial at GenDev. However, the loading and paradropping units seems to be impossible. My way is a hacky work around, that does get the job done. There are both ZH and Reg Gen Versions available, in the GenDev download section.
I now can put units in the plane and I can drop them. The only problem is that when it drop the units, it drop them all at the same time and without parachute.
With the parachute, I think u can only do that via an OCL, either createobject or deliverpayload.Only problem with deliverpayload is that the plane flies away after it drops off its stuff.
Immo, theres nothing wrong with trying out things you dont know!! It only helps you to learn the limitations you have to work with!
Regardless of whether you have tried it and it works or not, there is nothing wrong with people finding it out for themselves if they wish.Just because you learned something doesnt mean everybody did.
Yeah I know I am just saying that so he wont go through an hour or two of coding just to find out that it doesn't work, I don't think that just because I learn something that everyone else learns it then too.