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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-30-2004, 08:24 PM   #11 (permalink)
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Lookin good, some areas still look a tad plain though.
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Old 01-31-2004, 11:02 AM   #12 (permalink)
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hmmm whats the size of that skin.... looks a bit to detailed for a 256*256

Think it will loose quite some detail ingame.

But still REALY nice skin
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Old 01-31-2004, 11:20 AM   #13 (permalink)
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Opals,I dont think it has any areas that look a tad plain,but even if it has,do you really think anyone will notice ingame? :/

P.S this is fun!We have a whole page of questions,and he hasn't answered any of them!
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Old 01-31-2004, 12:30 PM   #14 (permalink)
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He needs to actually divide some areas into seperate plates. See how its all one texture acros most of it? He needs to divide some of those into plating areas, and add some little things like, vents near the engine, and something so the Driver can see outside.
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Old 01-31-2004, 12:37 PM   #15 (permalink)
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Oh ye! ops: now I see it! A tank without vents fore the engine and the driver cant see what he's doing! HAHA!! your right! However,I dont really understand the rest your saying about plates and the texture,but thats only because your an expert,and I'm not! I'm a noob with such things! But whatever it is your saying,I'm sure your right!
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Old 01-31-2004, 09:30 PM   #16 (permalink)
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the polys of the tank are 556 and this is a 1024*1024 texture but i will resize it for the ingame model to 512*512. also this tank is a NATO Tank this sign on the side is just a NATO-Sign on a shield It is for a mod i am currently working on, which has no name yet...
as for the vants: this tank will not be driven by a diesel-engine or so, but a fuel-cell-engine which has only water-steam as emitter, so such a vant can be on the bottom of the tank, without beeing a weak point...
and i unfortunately dont know how something for the driver to see looks like, because i have never seen a tank in reality and all holes and portholes on a tank look nearly equal to me, perhaps you can help me with this and give me a link to a picture of a tank which shows such a device so i know what i have to do?
and i dont like the idea of having the hull divided into plates, as in the real world only very few tanks are build of many small plates, i also dont like the texture style of the original general-models.

the weapon will indead be a powerful concentrated stream, which will melt enemy vehicles in seconds and burn enemy soldiers down...
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Old 01-31-2004, 10:46 PM   #17 (permalink)
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So the weapon is like a continuous laser? Cool!
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Old 02-03-2004, 04:35 AM   #18 (permalink)
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i have finally put it ingame, here you can see the 512*512 texture and the napalm laser weapon:

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Old 02-03-2004, 05:06 AM   #19 (permalink)
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Looks brilliant, I must say.

ParticleUplinkCannonUpdate, I guess..
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Old 02-03-2004, 07:48 AM   #20 (permalink)
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Looks awesome.

Any plans to post the unti so we can download?
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