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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-03-2004, 01:18 AM   #41 (permalink)
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Quote:
Originally Posted by AAK625
I guess we'd just stop hosting them if they were found guilty as charged. I think it casts a dark shadow on us.
I highly commend you of considering this course of action some sites wont.



What some people dont realise that there are some real life game developers in this community wether they be employed by a company or seeking employment. They also dont realise that some people are here trying to make a name for themselves in the hopes it will make them more attractive to possible employers in the games industry.

Personally I would not stand for theft of an asset I had created being stolen. It would reflect in my life outside of the community. It throws the credibility of my work all to shit infront of a possible employer if they where to reseach my work and find my stuff under someone elses name. It was one of the main idea of starting PixelOps, some where people could release their assets offically instead of having them ripped. While still giving out assets out of their projects they have a place to fall back for reference to show that it is theirs and it was released to the community.
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Old 02-03-2004, 02:13 AM   #42 (permalink)
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Your being naive, any employer who doesnt understand that things on the internet can be used and abused for anybodies purpose should not be hiring.

If you are making something for a personal portfolio with the specific intention of seeking employment then you would be stupid to release it publicly.If however you are making a mod for a game as a hobby, and you release it or parts of it to other modders, expect to have it toyed with, modified, and thrown back in your face, sometimes better sometimes worse.
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Old 02-03-2004, 02:28 AM   #43 (permalink)
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Your being naive, while you create a portfolio of things you do not release to the public you still mention your community interaction. Any good employer would check your interaction and check to see if the things you say are yours in your portfolio are amongst the community to see if your lying or not.

Everything you have ever done can come under scrutiny and thus is important to maintain.
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Old 02-03-2004, 04:37 AM   #44 (permalink)
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lol I dont have a portfolio im not looking for employment and the only reason I havent released anything is because I never finish anything and Id be embarrassed by some of the shoddy bits.If I did release something and people used it I would be flattered.My point is once you have released something you have no control over what poeople do to it, its better to just accept it.If you dont want people ripping your portfolio work dont release it because thats the only way its going to happen.

But the best way to get exposure is by having people using and enjoying your work, if that means tweaking it to how they want it, so be it.
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Old 02-03-2004, 05:11 AM   #45 (permalink)
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I dont see the difference in using EAs models and code to using any other persons who has released them.They are making a large mod, and its jsut one of the pieces.
Technically, I didn't publicly release my Harrier. I built it with the sole intention for it to be used by Second Wave, no one else.
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Old 02-03-2004, 01:02 PM   #46 (permalink)
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Did second Wave get any kind of release?

Any good art student knows to keep a record of their work, as this is the only thing that can show that their work is not totally plagiarised.I save my work regually.If I wanted to prove that I did indeed create a model, well I have all my saved 'max files to show all the steps I went through to make it.
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Old 02-03-2004, 05:16 PM   #47 (permalink)
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LOL, of course Second Wave has had a release. We didn't just give them the Harrier Key0p so far all your points are pretty much invalid. I'm too lazy to go pick them ALL apart right now, but you still didn't explain to me how ripping off somebodies model is help you learn...
And of course we have the gmax file of the Harrier to prove it. And how is ripping off somebodys work then calling it your own maturity? And yes, their team has been contacted in a way. We posted on THEIR forums with this as well. So far no response. I think it may be because they mostly don't speak english, but I'm hoping I or someone else will be able to contact Uni as he is able to speak with them.
Key0p, please answer this question. What's the point of modding if your jsut going to blatantly rip off other peoples work? Granted, we havne't definetly proves this work, but I think your arguments are under the premis that it is indeed a rip.
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Old 02-03-2004, 08:00 PM   #48 (permalink)
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If you dont understand "learning by example" by now then I guess your parents bitterly failed you

You havent proven that they ahve ripped it, that where the maturity comes in Eradicator.

I dont mean one single harrier file.Every time you save you should make it a new file.Not only does this allow you to go back to any stage of the model, but gives you an excellent record of evidence.If you have your records of work then it wont matter who rips it and does what with it now will it? You can always show that you are capable of doing the work when the ripper just says "um I just made it". Whinging about it(especially without evidence) when neither you nor the other team are making money off it is a pure ego driven wank.

You cant be bothered or you cant really argue?

The point of modding is to make variations of the game that people enjoy playing.

My arguments come from the point of view of shared knowledge.
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Old 02-03-2004, 09:49 PM   #49 (permalink)
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Quote:
Originally Posted by key0p
lol I dont have a portfolio im not looking for employment
Some of the community members are and they're not taking it as a joke.

Quote:
Originally Posted by key0p
If you dont understand "learning by example" by now then I guess your parents bitterly failed you
You can learn all you want from someone's work and I wont care. But I'd get your parents to help explain the part where you dont edit something slightly and give it away as your own. If you have no morals I guess your parents bitterly failed you.

You can save your work as often as you like, I doubt an employer would have the time to check all you saved documents for varification. However if you have an asset in a mod and your name is in the credits and even better specifing exactly what you have added to the mod it's not going to help if 50 other mods have your "slightly modified" asset/s in them that claim it's someone elses work.
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Old 02-03-2004, 10:00 PM   #50 (permalink)
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If anybody questions the origin of your work you have the proof.Of course you wouldnt send hundreds of files to a prospective employer when all they are asking for is the finished product.If you want your portfolio to be unique, whining online wont stop ppl using your released material - keep it too yourself.

If you have what it takes and are confident of your skills then you dont have to worry.Its the people who cant do it and are trying to pass it off as their own that wont stay employed.

If it has been released as part of a major mod well then there is a clear record that he obviously released it first, so no need for tissues!
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