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Originally Posted by Vanguard
Hey, Vanguard no say this was crap he just say you can't have been working on mod for year and be almost done with only two people, .
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Ah, if its like that then I apologize for any possible offences done by that comment. I thought you were critizing our mod for nothing, but you just proved me wrong - SORRY!
Opals25, the skins are being worked on now. How well it was implemented? Well I can promise you a
very hard time with the AI, and then there is the ini, which works without errors since the old worldbuilder works. Navalyards have been fixed, the player is also able to exchange funds and vehicles with allies. ( the computer will do this as well)
The Algerian AI is about 50% complete, Easy and Medium is done, now its for Hard and Offensive and Defensive Hard, but I already know how to do them.
Well we have a small amount of time to spend on it, about an hour or two every day, but it is possible to add at least 3 units in that time in the inis without errors, so in three hundred days we have 90 units, we've got over 70 done now without calculating the brazilian ones, which are about 20.
This is about my time scale, I don't know much about zealot's, I just take the models and implement them
But the implementation of "impossible" things take the most time, I worked two weeks (more than two hours each day) on the navalyard concept.
If I had the webspace I could perhaps release a small demo version of it, to give you a sneek peak.