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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-02-2004, 03:37 PM   #11 (permalink)
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Hehe now i cannot see my unit in generals.
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Old 02-02-2004, 03:46 PM   #12 (permalink)
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1. Make sure that you do not rename a w3d file after you exported it from RenX.

2. Do not attach the .w3d ending of your model file into your INI file.

Seeya, HEXman
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Old 02-02-2004, 03:51 PM   #13 (permalink)
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Nah i didnt do that w3d thing, but i did rename it.
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Old 02-02-2004, 03:55 PM   #14 (permalink)
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Ok exported it in the name needed, started generals, got to the loading screen, loaded a quarter and then exited.
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Old 02-02-2004, 03:57 PM   #15 (permalink)
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The game exited ( = crashed) or what?
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Old 02-02-2004, 03:59 PM   #16 (permalink)
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Just exited.
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Old 02-03-2004, 08:37 AM   #17 (permalink)
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Yay, Hexman helped me out and it's working now . Here's a screenie:
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Old 02-03-2004, 09:42 AM   #18 (permalink)
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Nice one :-)
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Old 02-08-2004, 04:15 AM   #19 (permalink)
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Here's a little movie I made, it's just the heli dropping off some soldiers. I am making something better, now that i figured out how to make a map with AI working. The heli is just a replacment for the chinook at the moment and the texture needs a lot of work IMO. You cant really see it in this clip, but if anybodys interested i'll upload the whole thing.

[EDIT] If anybody is wondering, that red thing on the back of the exauhst(at least i think it is) is a skull. [/EDIT]
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Old 02-08-2004, 07:24 AM   #20 (permalink)
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Looks cool, but I think you can use better propellor blades. The ones you use look a bit strange. Look in the Generals' files and locate the comanche / chinook.

But good work nevertheless.
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