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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-01-2004, 03:47 PM   #1 (permalink)
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Default Program Idea

I just had an idea seven seconds ago.

A generals solution generator!

Use case:


The user enters a problem formulated as a question into a textfield, for example, How to add mobile structures, the program searches the database for specific modules to link this with ( using algorithms that search for valid code ) and presents the solution.

The idea behind it would be to harness the incredible power of computers to generate solutions!


The algorithms won't be THAT hard to program, because it's basically just telling him that before every module there is a Behavior = and End at the end, plus a few other tags and enumerated constants.


I haven't got time to implement this in code yet, though, I thought I'll just write it up somewhere in case I forget it again and then I realised that I was on this website, so why not just post it here?
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Old 02-01-2004, 04:15 PM   #2 (permalink)
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That would be good, the creator needs to tell the program where to serch for that stuff, and that would be kinda hard.
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Old 02-01-2004, 04:16 PM   #3 (permalink)
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Huh? Kinda hard? The searching is done by the computer, the only "hard" bit would be to program the algorithms.
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Old 02-01-2004, 04:25 PM   #4 (permalink)
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And for it to search for those things you have to tell it what type of things to search for, where to search for them, and so on.
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Old 02-01-2004, 04:31 PM   #5 (permalink)
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Keywords.

Take our example question:

How to add mobile structures


Keywords: Mobile, Structures


The program searches for the things related to Mobile, i.e. locomotor entries.
For structures, it looks for kindofs and possibly production updates.

Once the keywords have been found, they are passed through a filter which validates the code, then the code is "simulated" to test if it works (this is done with a new class) and then the code can be presented to the user.
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Old 02-01-2004, 05:10 PM   #6 (permalink)
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Sounds good. Should be a thing to pull off, but...we'll see.
-Syco
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Old 02-01-2004, 06:02 PM   #7 (permalink)
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No you shouldn't waste your time building this you should just get one of the developer builds.
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Old 02-02-2004, 04:34 AM   #8 (permalink)
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Believe me, vanguard, I'd love to, but how?
I have no idea how to do that, maybe you can tell me?


But besides, the program concept can be adapted for use on all mod'able games. It's simply a database with an algorithm, and the user asks for specific ideas (keywords in combination with specific keywords produce problem, modules with specific parameters and tags and enumerated constants produce solutions).
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Old 02-03-2004, 09:14 PM   #9 (permalink)
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Sounds basically like a help system for modders. I could probably assemble something like this, but there would need to be a reason, and some support in generating all of the information to be used by the searching algorithm. If you want to do something like this, catch me on MSN. PM me if you need my address.
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Old 02-03-2004, 09:16 PM   #10 (permalink)
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A reason? Accelerating the growth of the C&C modding community by making it more n00b friendly
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