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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Medics and Mechanics, did anyone get those working?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-01-2004, 06:27 PM   #1 (permalink)
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Default Medics and Mechanics, did anyone get those working?

For RA: ReGen I'm trying to find a way to code the medic and mechanic so they work like in Red Alert. So they only heal one unit at a time, and then go on to the next, rather than just healing everything around them at the same time like the Ambulance does. I know there's been some topics on this in the past, but none of them are conclusive. So I'd like to know if anyone actually did get this to work. Or if you have an idea...
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Old 02-02-2004, 04:29 PM   #2 (permalink)
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Check out the code for the Second Wave UK Samaratin ambulance. It has an arm that comes out of the tank and repairs vehicles. The code is very basic, but has a downside. The player needs to force fire for it to repair things.
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Old 02-02-2004, 04:40 PM   #3 (permalink)
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Yep I just had the same idea, a "repair" type weapon. But I believe I know how to fix the downside.

Make the repair weapon a weapon triggered by a commandbutton ( if it isn't already ) and then use WB script to tell the repair vehicle to UseCommandButtonAbility on allied vehicles.

If that doesn't work, the first thing that comes to my mind is the drone logic, the american drones heal only one intended unit, the downside is that you have to fix the "slave" logic to work with other units than only it's master.
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Old 02-08-2004, 02:27 AM   #4 (permalink)
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try the ambulance weapon and decrease the range and damage/secondary damage range so it only heals at close range and only one unit
and then change the target type

just a guess hope it works
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