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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-03-2004, 01:25 AM   #1 (permalink)
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Default Beta Mod

i have this beta mod , im trying to get some feedback , i still have problems with the descriptions give it a try.


is hosted in my ftp for now heres the link , let me know hwat u think :0)

the mod name is Rise v 4.0 for cnc zero hour


mirror link ftp://allmods.serveftp.com/Rise40.rar

Changes.

U.S.A Generals
Changes Are made only to generals factions original factions remain unchanged.

Superweapon general. (its very powerfull already)

added icbm launcher
all aircraft have emp missiles
burton can call drone support
relayed tomahawk launchers

laser general

all units use laser technology
all aircraft have point defense lasers (taked out form the airforce general he has nothing to do with lasers lol )
patriot lasers have laser protection
orbital laser strike
laser guided firebase
no spectre gunship


airforce general

Tactical Aircraft Directable Infrared Countermeasures (TADIRCM)
is implemented on all aircraft

pulse wave detonation engines upgrade is available to king raptors.
from the strategy center.(300% more speed)

maverick AGM-65p Delayed fuse upgrade (by upgrading to laser guided missiles)

carpet bomber has escorts.


GLA Geanerals

Demo General

terrorists detonate when killed
suicide gla cargo plane
fixed some visual aspecs

chem general

chemical carpet bomber
jarmen kell has sticky toxin bombs
rebels can switch their gun to do damage to buildings
fixed the toxin upgrades


stealth gen

battle bus can disguise as a vehicle
jarmen kell can power down defenses by sniping the power link
added the saboteur ambush
added sniper production (only 5)


china generals

tank general

added the reinforcement pad
mechanics deployment upgrade
communications intercept
and some general fixes


nuke general
tank hunters have radiation rockets
radiation artillery barrage
communications intercept


infantry general

helix paradrop
communications intercept
all vehicles can take infantry
suply trucks come with 3 minigunners
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Old 02-03-2004, 05:29 AM   #2 (permalink)
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Default

Seems nice, i'll give it a try when i'll come home from work.
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Old 02-03-2004, 07:47 AM   #3 (permalink)
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Default Re: Beta Mod

Quote:
Originally Posted by XeNoButcher
I tried to connect to this to get the file to try the mod, however I can't login to the ftp it times out when logging in.

Please solve so we can test your mod as it sounds pretty cool.

Kameiccillo.
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Old 02-03-2004, 02:04 PM   #4 (permalink)
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Default ok

i think is solved now ,we had a bad storm yesterday, and simce im running on 802.11 the internet was shutdown like for 5 hours i think its alright now.

if someone has probs email me at ubisux@hotmail.com
ill send the file via email.
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Old 02-03-2004, 02:14 PM   #5 (permalink)
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I tried to extract the archive but it seems corrupted somehow ???
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Old 02-03-2004, 02:16 PM   #6 (permalink)
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I tried 2 times ans it still doesn't seem to work can you e-mail it to me at my adress : mikevo1981@hotmail.com
Thanks
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Old 02-03-2004, 02:31 PM   #7 (permalink)
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Default

use winrar (rarlabs.com) (worked for me)
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Old 02-03-2004, 02:34 PM   #8 (permalink)
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Yep it worked with winrar. Thanks !
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Old 02-03-2004, 04:08 PM   #9 (permalink)
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Well i tested the mod and its good for me, now the nuke general really has all the nuke weapons ! It rocks ! I tried the airforce general good stuff ! Keep up the good work Xenobutcher ! (by the way it's a great alternative to wait for progen zh)
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Old 02-03-2004, 06:35 PM   #10 (permalink)
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Default

I tried downloading and that didnt work. I right clicked and downloaded it. When trying to ints all the game if i extract to my documents/command and conquer generals nothing happens
SO i tried the zero hour file in my documents and the thing doesnt run a techinical difficulty windo pops up when i click on the short cut.
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