logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,639
Total Threads: 8,742
Posts: 95,498

Administrators:
DeeZire, Redemption

There are currently 53 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 02-19-2003, 08:56 AM   #11 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Australia
Posts: 631
Send a message via MSN to Henford
Default

Hey guys, I have just posted new info and a screen of the Australian Barracks over at cncfallout.cjb.net. Go over and check it out! Remember feedback is always appreciated.
Also a cheerio to Protecyon, the newest member of the CNC Fallout mod team.
Henford is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-19-2003, 11:23 AM   #12 (permalink)
Senior Member
 
Join Date: Dec 2002
Posts: 1,031
Send a message via ICQ to Phoib Send a message via MSN to Phoib
Default

Last time I checked, this wasn't the fallout news page...
Phoib is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-19-2003, 05:00 PM   #13 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Australia
Posts: 631
Send a message via MSN to Henford
Default

last time i checked - just then, it was. are you sure??
Henford is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-20-2003, 05:54 AM   #14 (permalink)
Member
 
Join Date: Feb 2003
Location: Alaskaska, USA
Posts: 33
Send a message via ICQ to SquaLdon
Default

45% of the world is lazy, 45% of the world is busy, the remaining 10% probably didn't read this post.

Here's an early warning, when real mod work needs to come, a lot of people that join your 'team' will suddenly 'vanish', it happens a lot, and I've seen it first hand, it's not a good situation. If you want things done, do them yourself, people to help are just a luxury, and a rarity.
SquaLdon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-20-2003, 06:57 AM   #15 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Australia
Posts: 631
Send a message via MSN to Henford
Default

Yeah I know and understand. The mod has been in development for just over 3 weeks and i have done the majority of the work myself.
Yes, assembling a mod team is hard, however, any work that you can be assisted with is better than doing everything yourself.
Also, I have just been sent an email saying that planetCNC will host my mod!
Hopefully this will increase interest on the positions in my mod.
However, my point is it is better asking for help than sitting back and doing everything yourself as this is the reason most mods die.
Henford is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-20-2003, 07:04 AM   #16 (permalink)
Junior Member
 
Join Date: Feb 2003
Location: Tiberium future
Posts: 12
Default

Hey If you need any help with 3d modeling I can help!
In 3ds max I can do everything!!!!
lol (offcourse not everything) but i think i wiil be able to do something for ya...
KionDC369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-20-2003, 07:15 AM   #17 (permalink)
Junior Member
 
Join Date: Feb 2003
Location: Tiberium future
Posts: 12
Default

Hey If you need any help with 3d modeling I can help!
In 3ds max I can do everything!!!!
lol (offcourse not everything) but i think i wiil be able to do something for ya...
KionDC369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-20-2003, 09:05 AM   #18 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Australia
Posts: 631
Send a message via MSN to Henford
Default

OK thanks man I will e-mail u and give u all the details, im primarily doing stuff in 3ds max now.
Henford is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-20-2003, 09:35 AM   #19 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 734
Send a message via ICQ to Flyby
Default

Quote:
Originally Posted by Henford
OK thanks man I will e-mail u and give u all the details, im primarily doing stuff in 3ds max now.
Ah, if you're doing work in Max, let me give you some nice tips :

Although you might still prefer chilliskinner, there is another, very fast way to get your basic skin :

use any procedural 3D texture you like (Blur's camoflage plugin fe)
then dig up the free Bake3D autoapply uv mapping and generate a texturelayout while selecting the just applied procedural. Save the texture and use it as a bitmap, reapply that to the unit. viola...

The only critic i got on this method is that the coordinate layout of bake3D is not well optimized, but i'm still getting acceptable result with it...

If you're skilled and can compose/mix several procedural textures to get lifelike materials, you'll save yourselves hours of fiddeling in photoshop...
Flyby is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-23-2003, 06:53 AM   #20 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Australia
Posts: 631
Send a message via MSN to Henford
Default

Hey Guys.
Just letting you know that the official CNC Fallout site has moved to www.planetcnc.com/cncfallout.
Yes we have been hosted, and now we are 5 strong! More screens coming soon, we are hard at work!
Henford is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Really cool mod in development Thinimus Generals & Zero Hour Editing 2 04-14-2005 03:53 AM
Script Development Initiative Mithril Generals & Zero Hour Editing 0 05-12-2004 01:20 PM
New Generals Tool in development thearab Generals & Zero Hour Editing 19 11-14-2003 11:13 AM
TX development poll at C-Gen Blade Red Alert 2 & Yuri's Revenge Editing 2 07-12-2003 09:58 AM
My first (Under Development) Superweapon: The Cluster Bomb ice Generals & Zero Hour Editing 16 05-04-2003 06:43 AM


All times are GMT -4. The time now is 11:29 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.