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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-15-2004, 12:49 AM   #31 (permalink)
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Quote:
Originally Posted by key0p
killa I agree, but it has a distinguishable shape so i think it will work.

HHmm I jsut fixed those links I left the .zip off the end so it wasnt downlaoding properly

Burton with M4 files
W3d and Skin

Gmax file

Heres the progress on the Chinese Type 95 and the US XM8

Hey, those look good! Very nice
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Old 02-15-2004, 02:03 AM   #32 (permalink)
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it still dont work!
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Old 02-15-2004, 02:24 AM   #33 (permalink)
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Quote:
Originally Posted by "enfestid
Hey, those look good! Very nice
Ta, but unfortunately I couldnt make the skins look good so I had to go and study some photoshop

Making a decent skin is the most annoying(and time consuming) part of editing generals for me....hopefully Ill get a bit more competant soon.

ccs, what doesnt work?
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Old 02-15-2004, 03:30 AM   #34 (permalink)
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i was replying to a message posted in this forum to me a wee while ago

it was about w3d's and skinning, etc

i still cant model or even open the w3ds
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