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Command and Conquer Editing
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Generals & Zero Hour Editing
» Col. Burton with M4 Carbine
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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02-15-2004, 12:49 AM
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enfestid
Member
Join Date: Oct 2003
Posts: 33
Quote:
Originally Posted by
key0p
killa I agree, but it has a distinguishable shape so i think it will work.
HHmm I jsut fixed those links I left the .zip off the end so it wasnt downlaoding properly
Burton with M4 files
W3d and Skin
Gmax file
Heres the progress on the Chinese Type 95 and the US XM8
Hey, those look good! Very nice
02-15-2004, 02:03 AM
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ccs
Senior Member
Join Date: Sep 2003
Location: the mighty planet of doom (NZ)
Posts: 269
it still dont work!
02-15-2004, 02:24 AM
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key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
Quote:
Originally Posted by
"enfestid
Hey, those look good! Very nice
Ta, but unfortunately I couldnt make the skins look good so I had to go and study some photoshop
Making a decent skin is the most annoying(and time consuming) part of editing generals for me....hopefully Ill get a bit more competant soon.
ccs, what doesnt work?
02-15-2004, 03:30 AM
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ccs
Senior Member
Join Date: Sep 2003
Location: the mighty planet of doom (NZ)
Posts: 269
i was replying to a message posted in this forum to me a wee while ago
it was about w3d's and skinning, etc
i still cant model or even open the w3ds
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