hi all !!! Im using 3dsmax 6 to skin units but I have a big problem when I exporte it as 3ds file it looses the skin...is there anyway to avoid this ? is anoying to apply the skin again just to export it as a w3d.
I have another question It seems I cant open .dds files in Renx ... is there any plugin so I can open them and apply them in the model? If not wich is the best way?
gmax doesn't come with a .dds plugin like 3DS Max does. I'm not sure where u can get the plugin for it but I think the plugin for 3DS Max would work in gmax (?)
That's also probably why it doesn't have a skin applied when you open it in gmax, without the plugin gmax can't read .dds files.
well is there goin g to be a w3d exporter for 3ds max 6 ? I think is the best way to dont loose skin. I now there is an importer but no exporter...any ideas?
I got 3dsMax 6 and entered the autorization code, it accepted it, and 3ds worked but after restarting my computer it came up with an error message about my registration and authorizaton code. Have any idea about this.
great tool thanks a lot Flyby but I have one last question....when I import the model the skin is not applied on it but I can see it on Material Navigator. Do I have to apply it again or I can export it like that?